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Ign Reviews Civilization Iv - 9.4/10

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  • #61
    You guys dont have to worry.

    The reason that the knight happened to beat the copter was that it was a knight who says NEE

    and well, he said: NEE..

    thats effective vs. copters and tanks.

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    • #62
      Guys in the copters should have brought a shrubbery.
      "Stuie has the right idea" - Japher
      "I trust Stuie and all involved." - SlowwHand
      "Stuie is right...." - Guynemer

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      • #63
        Originally posted by lockstep




        According to these screenshots, it may well be that the number of U.N. votes is proportional to population size. Also, you need obviously about 62% of the votes for a diplomatic victory, and 51% to pass a resolution. (The latter is rather stupid IMO: 332 of 651 votes needed - one should think that 326 votes, i.e. more than 50%, should suffice. )
        Yes it is strange 50% + 1 vote should be enough to pass a resolution.

        In the first shot Steve and Hapshetsut had the majority.

        I doubt it is that simple in Real Life though. Sometime higher values are needed Say 60% or greater to pass resolutions etc.

        Does anyone know how it workes in the UN. (Ignoring the Veto option some countries have).
        "What if somebody gave a war and nobody came?" Allen Ginsberg

        "Opinions are like arses, everyone has one." Anon

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        • #64
          have you seen in the replay screen the frequency of great people spawning for egyptians? they were being created really really fast...

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          • #65
            Originally posted by Harrier UK
            es it is strange 50% + 1 vote should be enough to pass a resolution.
            I know I am nitpicking, but "50% +1 vote" is not the same as "more than 50%". Take my former example: 326 votes is more than 50% of 651, but is NOT "50% + 1 vote" (which would be 325.5 + 1, i.e. 326.5).

            Perhaps there should simply be one U.N. vote for every ten population points. Or, to give smaller civs more importance, number of U.N. votes could be the square root of pop points.
            "As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW

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            • #66
              I just did some more calculations: in the very unlikely event that I am right, the chance of a Knight defending succesfully against a Gunship, with no modifiers, is extremely insignificant - less than one in a million.


              For the record, the chances of a Spearman beating a Tank are no more than one in a trillion.
              Solver, WePlayCiv Co-Administrator
              Contact: solver-at-weplayciv-dot-com
              I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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              • #67
                Originally posted by Solver
                For the record, the chances of a Spearman beating a Tank are no more than one in a trillion.
                So you're saying it could happen?

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                • #68
                  Well, aren't you familiar with the theory of probability?

                  It COULD happen that every person on Earth goes to bed today at exactly midnight their local time. The probability of any single person doing that is one in 1440 - the amount of minutes in a day, pretty big. However, the probability of everyone doing that is six billion times less. Normally, such probabilities are considered to be 0, but formally speaking, every event that is possible theoretically has a larger than null probability.

                  Likewise, Spearman vs. Tank. It is theoretically possible. I think, though, you'll find that the in-game probability is less than in the real world. In the real-world, a Spearman could beat a Tank if the tank crew fell asleep, the spearmen ambushed the tank, figured out how to open the hatch and killed the crew. And the probability of that happening is, I daresay, more than one in a trillion.
                  Solver, WePlayCiv Co-Administrator
                  Contact: solver-at-weplayciv-dot-com
                  I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                  • #69


                    This forum reads my mind again. After posting the above, quote I got:

                    The probability of a given event occurring is inversely
                    proportional to its desirability.


                    Now, what was the probability of THAT?
                    Solver, WePlayCiv Co-Administrator
                    Contact: solver-at-weplayciv-dot-com
                    I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                    • #70
                      Depends on who programmed the forum software, if it was Firaxis...
                      Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                      Then why call him God? - Epicurus

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                      • #71
                        That old civ3 'random number generator' problem. Random my ass!
                        We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
                        If any man be thirsty, let him come unto me and drink. Vampire 7:37
                        Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

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                        • #72
                          What would you say was the probability of me just messing around above, Solver?
                          One in a trillion, or one in five?

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                          • #73
                            One in one .

                            But I'm seriously surprised at the reviewer there. I ca bet that he attacked a Knight with a badly damaged Gunship and then got surprised he lost. Whereas if your Gunship has only 2 out of 20 hitpoints, then it's obviously pathetic.
                            Solver, WePlayCiv Co-Administrator
                            Contact: solver-at-weplayciv-dot-com
                            I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                            • #74
                              @ solver LOL

                              Comment


                              • #75
                                Solver, I think he might have seen it happen.
                                Then he arranged for a circumstance so he could get a pic of it. Or he was obsessively looking for that flaw. LOL

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