Originally posted by yin26
...whispers to Solver : But even the things I'm thinking of won't produce anything like the ICS mess we've seen before, so, frankly, I'm quite impressed to this point. Worried for my stomach but impressed.
...whispers to Solver : But even the things I'm thinking of won't produce anything like the ICS mess we've seen before, so, frankly, I'm quite impressed to this point. Worried for my stomach but impressed.
However, this may not discount the player from having the means to ICS at certain points in the game. It may also be possible to take the early hit to your society and then once you get to a higher civic level that allows for less maintenance costs, you can then slingshot up the charts because you have your cities already in place.
...Similar to the type of slingshot effect with Marketplaces/Republic government in civ3 for generating a truckload of gold. It's all about timing.
A lot depends on whether the AI will allow the player the luxury of doing this too. Solver has reported that is not the case. In MP, the time to hit an ICSer was in the early game because you did not want to allow him to get established.
I'm really curious to see if Yin can pull this off, especially in the early game when it matters the most. Give it your best shot!!!
Solver, is the civ3 game strategy of tech whoring still viable? I hope not...because that could be a workaround for the ICSer. (Though giving gold to the AI might end up allowing it to create more cities, as it would have more gold to pay for maintenance...)
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