Re: So Basically We Have Civ 3...but in 3D?
Hi Yin! Welcome back!
Don't beat too hard the newborn horse, please! Let him try a couple of run: you really shouldn't judge by the colour if it can win a Derby or not...
Graphics is ok for younger players and their money. A darker look would appeal a more mature (old like me and, to some point, you) audience, but given the common use of terrain and units modding, it's not a real annoyance, it's "skin" taste; think about Windows theme & wallpaper or any Linux KDE: you really don't judge the OS by its colour scheme, do you?
Dino was a mess, too early announced to the fanbase (but IMHO for keeping the publisher EA happy for a while). Firaxis explained at the end they tried Turn based, Real time and also First Person Dino engine: nothing seems to do the job in a good way, so they pulled the plug. Amen.
Civ III Conquests was good enough to spend some time playing, but I used city governors everywhere and sometime automate workers for the clean up of pollution: boring part of the game also at a middle level (regent/prince), IMHO. The limited amount of tactics available to win, compared with SMAC (ask Velociryx for reference), killed the game IMHO.
Civ IV seems more promising, because if I understand correctly Firaxis is now implementing some of "The List" suggestions, and is giving them a try.
I don't know if the game will be fresh enough: I'd prefer something more different on the root level, but I understand a sequel is a sequel: ask Hollywood for mixed examples.
Firaxis is writing code from scratch, and that's a gift from God IMO, to reduce the biting of bugs and free tester time for game balancing.
OTOH I'm afraid about AI coding. Last time Firaxis killed the strategy point because they chose a bad mantra: "any gamer idea is an exploit", so they put it out of the window nice concept (move the Palace became impossible, bad corruption killed the colonies concept more than ICS, AI nations' crazy trade of discoveries raised warmongering over building & researching, etc.).
Sorens must leave some freedom of strategic choice for the player, and try to give the AI the spin to compete, not sewering arms and legs to any human and try to sell it as an AI improvement...
Well, not really, maybe it's a bit exaggerated news. It's not anymore a young promising athlete running for Olympics game, but a mature and expert adult that know some really good tricks and must cope with some rust and ache, as many basketball, baseball, gymnast, (put your sports here) old glories showed to us.
If the result still will come, we'd call him/her a legend, if not a sad late retirement.
OTOH, if any game company want to deliver a better "civ like" game, the players will play it and vote. I'm afraid TBS is now a town too small for two champions, and we can only hope for a bold indipendent idea that catch the publisher attention long enough for a starting contract.
My best wishes are for efforts like Snoopy & Jim or Vel and his Candle'Bra friends.
My friend Yin, please try putting some honey or sugar into your next cup of coffee or tea...
Oh, and don't forget my old signature...
Originally posted by yin26
I've been keeping loose tabs on the progress, and I know a few video interviews and screens can't tell the whole story, but the game just looks ...well... childish. Hard to think of a better word. HUGE, cartoony "units" slogging it out on goofy maps. Christ. They just don't get how to make maps, do they? I'm focused on the look of the game, of course, because I've heard NOTHING that suggest anything significantly changed in gameplay.
I've been keeping loose tabs on the progress, and I know a few video interviews and screens can't tell the whole story, but the game just looks ...well... childish. Hard to think of a better word. HUGE, cartoony "units" slogging it out on goofy maps. Christ. They just don't get how to make maps, do they? I'm focused on the look of the game, of course, because I've heard NOTHING that suggest anything significantly changed in gameplay.
Don't beat too hard the newborn horse, please! Let him try a couple of run: you really shouldn't judge by the colour if it can win a Derby or not...
Originally posted by yin26
Seems so far like a kind of finger painter's version of checkers. Maybe the masses need the pointless graphics, but all I really see is a touch-up to a Civ 3 mess.
Seems so far like a kind of finger painter's version of checkers. Maybe the masses need the pointless graphics, but all I really see is a touch-up to a Civ 3 mess.
Originally posted by yin26
Firaxis' motto these days seems to be: "Why innovate?" Pirates 2. Civ 4. -- None of which was crafted by Sid himself. When they went down the path of something new (Dinos), they hit the abort button.
Firaxis' motto these days seems to be: "Why innovate?" Pirates 2. Civ 4. -- None of which was crafted by Sid himself. When they went down the path of something new (Dinos), they hit the abort button.
Civ III Conquests was good enough to spend some time playing, but I used city governors everywhere and sometime automate workers for the clean up of pollution: boring part of the game also at a middle level (regent/prince), IMHO. The limited amount of tactics available to win, compared with SMAC (ask Velociryx for reference), killed the game IMHO.
Civ IV seems more promising, because if I understand correctly Firaxis is now implementing some of "The List" suggestions, and is giving them a try.
I don't know if the game will be fresh enough: I'd prefer something more different on the root level, but I understand a sequel is a sequel: ask Hollywood for mixed examples.
Firaxis is writing code from scratch, and that's a gift from God IMO, to reduce the biting of bugs and free tester time for game balancing.
OTOH I'm afraid about AI coding. Last time Firaxis killed the strategy point because they chose a bad mantra: "any gamer idea is an exploit", so they put it out of the window nice concept (move the Palace became impossible, bad corruption killed the colonies concept more than ICS, AI nations' crazy trade of discoveries raised warmongering over building & researching, etc.).
Sorens must leave some freedom of strategic choice for the player, and try to give the AI the spin to compete, not sewering arms and legs to any human and try to sell it as an AI improvement...
Originally posted by yin26
Hate to say it: Civ is dead.
Hate to say it: Civ is dead.
If the result still will come, we'd call him/her a legend, if not a sad late retirement.
OTOH, if any game company want to deliver a better "civ like" game, the players will play it and vote. I'm afraid TBS is now a town too small for two champions, and we can only hope for a bold indipendent idea that catch the publisher attention long enough for a starting contract.
My best wishes are for efforts like Snoopy & Jim or Vel and his Candle'Bra friends.
My friend Yin, please try putting some honey or sugar into your next cup of coffee or tea...
Oh, and don't forget my old signature...
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