Well,
As far as I am concerned, strategic resources contribute to ICS in a roundabout way.
Unless you want to spend the whole game trying to cajole resource trades or fighting for them, you HAVE to sprawl as many cities all over the place to up your odds of getting an important resource.
Sometimes cities are formed for the sole purpose of capturing a resource, where otherwise you couldn't care less about having yet one more city.
Strategic resources seemed like a good idea, but poor diplomacy killed it in my opinion.
And left behind is a race for land that culminates in what we now know as "settler diarrhea".
As far as I am concerned, strategic resources contribute to ICS in a roundabout way.
Unless you want to spend the whole game trying to cajole resource trades or fighting for them, you HAVE to sprawl as many cities all over the place to up your odds of getting an important resource.
Sometimes cities are formed for the sole purpose of capturing a resource, where otherwise you couldn't care less about having yet one more city.
Strategic resources seemed like a good idea, but poor diplomacy killed it in my opinion.
And left behind is a race for land that culminates in what we now know as "settler diarrhea".
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