Originally posted by Kuciwalker
That's how most people play civ, or any game. They think about strategies outside the game, and implement them in the game.
That's how most people play civ, or any game. They think about strategies outside the game, and implement them in the game.
During a RTS match, all you do is click as fast as possible. The skill used is close to that needed for playing Quake against humans (I know, I played a lot of Q2 deathmatches.) It requires only a slight shift of attention, really (less targetting, better use of keyboard shortcuts). The problem is, as Solver noted, a part of the players' stregth (and a big part!) is his skill with mouse, keyboard shortcuts, and the speed of his/her basic reflexes. This is very far from what you use in turn-based games.
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