Announcement

Collapse
No announcement yet.

A present for everyone: New Screenshot :)

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #46
    I could be completely wrong about this, but I think that the health of each unit will be represented by how many men are in them, due to the lack of an HP bar.

    For example, 4 men in the unit would mean a healthy veteran unit, and 1 man would mean a unit that's almost dead. It would be much cooler than just an HP bar.

    Comment


    • #47
      -Actually, it would be cool if we could have Civ 4 look like THAT, and at the same time have a very deep game. I would not mind at all.

      -I think those are barbarians attacking.
      Last edited by odioalsoco; April 30, 2005, 00:03.
      There is ALWAYS time for a sweet revenge!!!!
      (I only came here to raise crops and a family)

      Comment


      • #48
        Originally posted by Sn00py
        And Civilization can have graphics like AoEIII, it's just that no one is daring to take up the challenge. This is something only Peter Molyneux would dare to do.
        While theoretically true, I believe that is not really doable. You have this tiny little thingie called "budget". It seems to me the those nice graphics (and sound) would chew up quite a big chunk of the budget. Exactly why the RT"S" games often lack the "S" part. Exactly why I am willing to accept much worse graphics that Civ3 already has, if the gameplay is good and deep.

        I mean, I still play, and very much enjoy, games like V4V fer chrissakes...
        Seriously. Kung freaking fu.

        Comment


        • #49
          erm... nostromo?.... This is a RTS game. Go see other turn-based strategy games if you wish to compare. I'm quite happy about the units (and hope the mountains get done right).


          About the screenshot, thanks snOOpy!
          I think that they ARE making it mainstream, but still doing that to bring this to everyone and trying to lose a little possible of the depth (and adding certain new things to make the game more complete... like Civ3 colonies ). To make games less tedious, maybe they are going to take off the modern age?



          Oh... and nostromo, I stopped playing Civ but I'm still playing GalCiv (when I get my computer...).
          Go GalCiv, go! Go Society, go!

          Comment


          • #50
            RTS are fun, but not as funny as Civ, because they care more about atention and fast actions than thinking and strategy. Civ grafics are important, but are secondary, so don't care to make then super-realistic (even to don't maKe it so heavy to my computer
            "We, civilizations, now know that we are mortals...", Paul Valéry

            Comment


            • #51
              To be hornest I wouldn't mind if they went back and used the graphics from Civ1 as long as the gameplay is deep
              This space is empty... or is it?

              Comment


              • #52
                Speaking of graphics. I don't think that's a real screenie of Civ4. The tiles look diamond shape and according to the Facts thread -


                Based on early screenshots (see below), it can be concluded that the game will use classic square tiles for the map, as in Civ1. This as opposed to Civ2 and Civ3 where diamond shaped tiles were used.
                Of course, this could be an incorrect conclusion.

                Edit: added url
                There's no game in The Sims. It's not a game. It's like watching a tank of goldfishes and feed them occasionally. - Urban Ranger

                Comment


                • #53
                  Originally posted by Qilue
                  Speaking of graphics. I don't think that's a real screenie of Civ4. [...]

                  Of course, this could be an incorrect conclusion.
                  It is false. The graphics do not keep strictly to the grid, so you could get the false impression at this angle. But if you take a look at the two Mountains and that Lake in the background, you can see the tiles are indeed square. Same goes for the first picture in this thread.
                  Seriously. Kung freaking fu.

                  Comment


                  • #54
                    We still don't really know anything much abot Civ4 gameplay, though, other than the occasional bits (that DO sound good). The real question is, though, whether Civ4 will have deep gameplay or not. To please the hardcore civers, it has to be deeper than Civ3.
                    Solver, WePlayCiv Co-Administrator
                    Contact: solver-at-weplayciv-dot-com
                    I can kill you whenever I please... but not today. - The Cigarette Smoking Man

                    Comment


                    • #55
                      I get the impression rivers are flowing on the boundaries of the grid instead of in the middle. Would the river-effect apply to both sides of the grid? Or is this all optical illusion and are the rivers in the middle of the cells?
                      no sig

                      Comment


                      • #56
                        Who cares about gameplay? If modding is as deep as CTP2's modding, then we can make it as deep as we want.

                        Comment


                        • #57
                          WTF are you saying???
                          Most of people cares about gameplay. Why?
                          Because most of us, want to play the f.. game?
                          Do you get it? game - play, play - game?
                          There is ALWAYS time for a sweet revenge!!!!
                          (I only came here to raise crops and a family)

                          Comment


                          • #58
                            Originally posted by Modo44

                            It is false. The graphics do not keep strictly to the grid, so you could get the false impression at this angle. But if you take a look at the two Mountains and that Lake in the background, you can see the tiles are indeed square. Same goes for the first picture in this thread.
                            Look at where the river is flowing in the first and where the desert tiles meet the grassland tiles in the second. Now assuming Civ4 uses the same river system as Civ3, the river clearly indicates a diagonal flow which indicates diamond tiles.

                            So, either the facts thread has that part incorrect, or the screenie is from early development prior tio the switch to square tiles.
                            There's no game in The Sims. It's not a game. It's like watching a tank of goldfishes and feed them occasionally. - Urban Ranger

                            Comment


                            • #59
                              Who cares about gameplay? If modding is as deep as CTP2's modding, then we can make it as deep as we want.


                              I don't like it if you'd have to play a mod to have a decent game. I want a good game out of the box. One advantage it gives is standartization, instead of having everyone play one of the 3-4 major mods.
                              Solver, WePlayCiv Co-Administrator
                              Contact: solver-at-weplayciv-dot-com
                              I can kill you whenever I please... but not today. - The Cigarette Smoking Man

                              Comment


                              • #60
                                If those depictions are a "unit" with the number of dudes representing health, what about stacking
                                Haven't been here for ages....

                                Comment

                                Working...
                                X