I have an Idea,
I think civilizations that have some sources (such as oil) have some control on how much to export them , (import or export) .
in CivIII there are few controls on them , and the prices were too low or too high.
maybe having an analog value (0.25, 0.13) for import and export is better than Digital ones (1,2,3 )
another Idea is the control on civilizations, for example a growed civ can do many things on weak civs.
for example , when Babylon belongs to persia , babylon exists and lives , but it was not on maps. I think this would be alot better if a Civ became too weak it loose controls on many parameters (military , money and ...) .
another Idea is the size of buildings and city improvements,
I think it should be a parameter that user defines, for example a civ can have the bigest market in one of its cities, and other civs try to build bigger than it (a thing similar to great wonders, but all of sizes is different and no limit on building them in any time ...)
I think civilizations that have some sources (such as oil) have some control on how much to export them , (import or export) .
in CivIII there are few controls on them , and the prices were too low or too high.
maybe having an analog value (0.25, 0.13) for import and export is better than Digital ones (1,2,3 )
another Idea is the control on civilizations, for example a growed civ can do many things on weak civs.
for example , when Babylon belongs to persia , babylon exists and lives , but it was not on maps. I think this would be alot better if a Civ became too weak it loose controls on many parameters (military , money and ...) .
another Idea is the size of buildings and city improvements,
I think it should be a parameter that user defines, for example a civ can have the bigest market in one of its cities, and other civs try to build bigger than it (a thing similar to great wonders, but all of sizes is different and no limit on building them in any time ...)
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