I have been away from the boards for a while and am wondering about whether any information has been released or leaked or at least hinted at about Civ IV. Well, has it?
Announcement
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No announcement yet.
So what do we know about Civ IV so far?
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Very little thats verifiable."And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
"Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
2004 Presidential Candidate
2008 Presidential Candidate (for what its worth)
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We know there will be a 3d, tile-based map.
We know that "Civics" and "Religion" are being added, but don't know what that means.
We know that "unfun" elements (according to Soren) such as pollution and corruption are being either removed or signifigantly changed.
We know that there will be more emphasis on getting new fans than on pleasing the most hard core ones.
We know that an effort to make as much of the game modifiable by fans as possible is being made.
We learned all of this is Soren's presentation posted by Locutus in the Just the facts, ma'am thread a few weeks ago.
It's worth a read, and the comments at the bottom provide some insight to what Soren (the lead designer) is thinking.
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Originally posted by Fosse
We know that there will be more emphasis on getting new fans than on pleasing the most hard core ones."And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
"Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
2004 Presidential Candidate
2008 Presidential Candidate (for what its worth)
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Yeah, MP was being confirmed for cIIIv as well.
It was one of the features listed onthe official cIIIv site as well, and the last couple of months no Firaxian ever mentioned MP anymore.
We begged for months to let them reveal something about MP, and suddenly the MP feature was gone from the mainpage.
How angry some people became
I'm sure that will not happen this time.Formerly known as "CyberShy"
Carpe Diem tamen Memento Mori
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Originally posted by Vince278
Thanks for the list. Everything looks interesting so far but something about the above quote bothers me. I wonder what they mean by that?
It does sound ominous, and certainly some old fans won't like it (just as some Civ I didn't like II, and some II fans didn't like SMAC or III, just like always). But it doesn't have to mean a bad game. As long as "simplify for the masses" doesn't equate to "dumb down for the hordes" then we should be okay.
...and if they through in some more robust systems while they're at it....
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Originally posted by CyberShy
Yeah, MP was being confirmed for cIIIv as well.
It was one of the features listed onthe official cIIIv site as well, and the last couple of months no Firaxian ever mentioned MP anymore.
We begged for months to let them reveal something about MP, and suddenly the MP feature was gone from the mainpage.
How angry some people became
I'm sure that will not happen this time.
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Thanks for the facts Fosse - I will definitely give the link a read.
Originally posted by Fosse
We know there will be a 3d, tile-based map.
We know that "Civics" and "Religion" are being added, but don't know what that means.
We know that "unfun" elements (according to Soren) such as pollution and corruption are being either removed or signifigantly changed.
We know that there will be more emphasis on getting new fans than on pleasing the most hard core ones.
We know that an effort to make as much of the game modifiable by fans as possible is being made.
We learned all of this is Soren's presentation posted by Locutus in the Just the facts, ma'am thread a few weeks ago.Rome rules
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Originally posted by Fosse
To interpret the Powerpoint, it means that more complex and realistic systems (ie, what the hard core Civ fans want) will not be included, and efforts will be made to make the game appeal to a broad audience (3D, cutting "unfun" parts of the game, new killer features).
It does sound ominous, and certainly some old fans won't like it (just as some Civ I didn't like II,
and some II fans didn't like SMAC or III, just like always).
But it doesn't have to mean a bad game. As long as "simplify for the masses" doesn't equate to "dumb down for the hordes" then we should be okay.Rome rules
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Some more info from the presentation:
Modern interface/help conventions
Continuous, immersive 3D world (what-you-see-is-what-you-get)
Drop unfun legacy (pollution, rioting, maintenance, corruption/waste)
New killer features (religion, civics)
RPG elements (unit upgrades/experience)
Coding from scratch (multiplayer, mod-friendly)
Fan content: we are keeping all game data in xml which will ensure that almost nothing will be hard-coded. Further, we are integrating Python into the code-base so that the more algorithmic parts of the game (map generation, combat, triggers/events, AI, etc.) can be scripted by the modding community.
What we are really excited about is being able to use the Civilization franchise as leverage to create an umbrella game system. The time pressure of Civ3 didn’t give us a chance to experiment with accessibility, fan-content, and multiplayer. Civ4 is very much a maturation of the franchise – we hope to see a corresponding qualitative difference in the size of our audience.Rome rules
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