This is also implemented in C3C
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Why do Navies suck so badly in Civ?
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For aircrafts, the lethal land and sea bombardment flag is on in C3C.
In the old days it was just 'bombardissimo' so they were only good for infrastructure bombing to stop those pesky cavalry from charging in great numbers. Now air units can kill, and we like killing don't we?!My words are backed with hard coconuts.
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Originally posted by Agathon
I didn't know as I don't have C3C. I'm an EU2 man these days.
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Ironclads: a historical blip, but no reason that history should be repeated. Keep the ironclad.
dreadnoughts: The historical ship named dreadnought was a European ironclad. No particular need for a separate class here.
Monitors: US ironclads differed from European models in that they were far less sea worthy (European ironclads were ocean going, fuel permitting). Perhaps make a separate class. Maybe force the player to choose ironclads or monitors with boolean tech requirements.
It might be interesting to give steam ships a fuel limit, somewhat similar to civ2 air units.The sons of the prophet were valiant and bold,
And quite unaccustomed to fear,
But the bravest of all is the one that I'm told,
Is named Abdul Abulbul Amir
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Originally posted by lajzar
dreadnoughts: The historical ship named dreadnought was a European ironclad. No particular need for a separate class here..Only feebs vote.
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There was another HMS dreadnought before that one. Ship names do get re-used. Check out how many military vessels there are named "Dolphin" sometime.The sons of the prophet were valiant and bold,
And quite unaccustomed to fear,
But the bravest of all is the one that I'm told,
Is named Abdul Abulbul Amir
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Originally posted by lajzar
There was another HMS dreadnought before that one. Ship names do get re-used. Check out how many military vessels there are named "Dolphin" sometime.
Ironclads are a bit of a waste of time, unless they are supposed to include all pre-dreadnought battleships, most of which were not monitors (the current civ 3 ironclad).
I've said that my objections to ironclads concern the ridiculously short time that sailing ships are worth anything in Civ 3. That definitely needs to be fixed.Only feebs vote.
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A historical naval battle system would be fine. But how do one implement that?
- One way of doing it could be by having more unit stats than att/def, and a different HP system. 0 - 100 damage rating. at about 75: incapable of fighting or support it's stack. 100 means sunk. Something that way...My words are backed with hard coconuts.
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ok, I've been persuaded of teh virtues of having a separate dreadnought class. Id write more, but a bycicle accident has pit my right thiumb out of action.The sons of the prophet were valiant and bold,
And quite unaccustomed to fear,
But the bravest of all is the one that I'm told,
Is named Abdul Abulbul Amir
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Originally posted by Agathon
I've said that my objections to ironclads concern the ridiculously short time that sailing ships are worth anything in Civ 3. That definitely needs to be fixed.Arne · Das Civilization Forum
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