I mean, they really do.
They don't move fast enough. For example, everyone knows that the British were able to burn Washington because it was far faster to transport troops by ship than by road.
In Civ 3 mounted units actually travel much faster than available ships and foot units aren't much slower (even if you have the wonders).
Moreover, the Age of Sail sucks. England managed to dominate the word during this time by naval power, yet England is one of the worst Civ III Civs because their UU becomes obsolete so quickly and is pretty useless anyway due to the low movement of ships.
Naval power only really comes into its own with Aircraft Carriers because you can re-base planes to them in 1 turn and that gives them a wide strike power.
So I propose the following changes.
1) Double movement points for all ships.
2) The first unit is the trireme which is limited to coastal warfare.
3) This is replaced by the early Middle Ages by the medieval warship, which is sort of a proto-caravel. Caravels are abolished.
4) This is replaced by the Sailing Transport (Galleon is a stupid name) and the Ship of the Line. The game is structured in such a way that these are good for about 350-400 years. These are used for exploration and conducting embargoes (the trade link system is tweaked to make embargoes easier - a sea lanes doctrine).
5) Ironclads are abolished. They are slow, they suck and they take away from the glory of Sail. Plus the Ai builds lots of them and they steam around for no useful purpose.
6) The Dreadnought Battleship is the first "modern" ship. It remains the premier ship in close combat until the end of the game.
7) Destroyers are small and cheap and of use primarily for anti submarine warfare - they are next to useless against transports and capital ships. But they are fast.
8) The present sub system is fine - except more nukes should be allowed.
9) Aircraft Carriers are divided into two kinds, roughly WWII and Nuclear. They are upgradeable. Nuclear Carriers are faster and have a greater carrying capacity. WWII carriers cannot carry jets.
10) Aegis cruisers are revamped. They are faster and can conduct bombardments from long range (tomahawk missiles). They replace destroyers as the ultimate sub killers.
11) Marines are strengthened and the combat system is changed so as to make it much more advantageous to conduct marine assaults against cities (i.e. merely landing on a coast results in a turn of extreme vulnerablity except for marine units which gain a bonus.
They don't move fast enough. For example, everyone knows that the British were able to burn Washington because it was far faster to transport troops by ship than by road.
In Civ 3 mounted units actually travel much faster than available ships and foot units aren't much slower (even if you have the wonders).
Moreover, the Age of Sail sucks. England managed to dominate the word during this time by naval power, yet England is one of the worst Civ III Civs because their UU becomes obsolete so quickly and is pretty useless anyway due to the low movement of ships.
Naval power only really comes into its own with Aircraft Carriers because you can re-base planes to them in 1 turn and that gives them a wide strike power.
So I propose the following changes.
1) Double movement points for all ships.
2) The first unit is the trireme which is limited to coastal warfare.
3) This is replaced by the early Middle Ages by the medieval warship, which is sort of a proto-caravel. Caravels are abolished.
4) This is replaced by the Sailing Transport (Galleon is a stupid name) and the Ship of the Line. The game is structured in such a way that these are good for about 350-400 years. These are used for exploration and conducting embargoes (the trade link system is tweaked to make embargoes easier - a sea lanes doctrine).
5) Ironclads are abolished. They are slow, they suck and they take away from the glory of Sail. Plus the Ai builds lots of them and they steam around for no useful purpose.
6) The Dreadnought Battleship is the first "modern" ship. It remains the premier ship in close combat until the end of the game.
7) Destroyers are small and cheap and of use primarily for anti submarine warfare - they are next to useless against transports and capital ships. But they are fast.
8) The present sub system is fine - except more nukes should be allowed.
9) Aircraft Carriers are divided into two kinds, roughly WWII and Nuclear. They are upgradeable. Nuclear Carriers are faster and have a greater carrying capacity. WWII carriers cannot carry jets.
10) Aegis cruisers are revamped. They are faster and can conduct bombardments from long range (tomahawk missiles). They replace destroyers as the ultimate sub killers.
11) Marines are strengthened and the combat system is changed so as to make it much more advantageous to conduct marine assaults against cities (i.e. merely landing on a coast results in a turn of extreme vulnerablity except for marine units which gain a bonus.
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