Originally posted by Fosse
Your idea is interesting, but if the different paths yield not so different results, then it seems a waste of resources.
If there is no practical difference between longbowmen and crossbowmen (which you state would be so, in order to justify not researching both), then there is no pracical reason to have any difference at all.
Now, I like your idea a lot more than having a crazy unit workshop in Civ.
If the choices that your boolean tech tree offers were signifigantly different to make a real choice between two options, AND numerous enough to force that choice to be necessary, then you might be on to something.
If there are many more techs than there are now, and you spend all of your time researching the ancient age variations on infantry, then you'll be left behind as your opponants select a few that they really want, and then begin researching middle age level technology.
Problems with this? Well, how to make differences matter. Seems easy enough, with history giving us countless ideas. How to make the AI have good research choices (the current one researches Fascism and Communism right now, for example)... well, it's going to have to be improved anyhow... might as well be able to handle this. How to ensure that one "thread" in the giant tech tree does not show itself to be the best choice every time. Game balance... something that's always a little off in Civ.
Anyhow, I like your idea but mostly because I don't see it as a Unit Workshop at all, and it can lead to all kinds of interesting ideas for the tech tree, regarding units, improvements, wonders, and anything else.
The idea of an Alpha Centauri style workshop still gives me the creeps.
Your idea is interesting, but if the different paths yield not so different results, then it seems a waste of resources.
If there is no practical difference between longbowmen and crossbowmen (which you state would be so, in order to justify not researching both), then there is no pracical reason to have any difference at all.
Now, I like your idea a lot more than having a crazy unit workshop in Civ.
If the choices that your boolean tech tree offers were signifigantly different to make a real choice between two options, AND numerous enough to force that choice to be necessary, then you might be on to something.
If there are many more techs than there are now, and you spend all of your time researching the ancient age variations on infantry, then you'll be left behind as your opponants select a few that they really want, and then begin researching middle age level technology.
Problems with this? Well, how to make differences matter. Seems easy enough, with history giving us countless ideas. How to make the AI have good research choices (the current one researches Fascism and Communism right now, for example)... well, it's going to have to be improved anyhow... might as well be able to handle this. How to ensure that one "thread" in the giant tech tree does not show itself to be the best choice every time. Game balance... something that's always a little off in Civ.
Anyhow, I like your idea but mostly because I don't see it as a Unit Workshop at all, and it can lead to all kinds of interesting ideas for the tech tree, regarding units, improvements, wonders, and anything else.
The idea of an Alpha Centauri style workshop still gives me the creeps.
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