Fosse,
I don't actually know a lot about the SMAC UW. But I am clear as to what I think Civ4's UW should be like. (to a certain extent).
And yes, no stupid units like from CtP.
Ok, like I said, I don't know much about SMAC's UW, but I invision it being much easier to differentiate unit from unit. For example, a sword is a sword, there are no variations of it. So when you come across a unit, and that unit is a human and is carrying a sword and a sheild, you should know straight away what sort of unit this is, (roughly) - obviously it will take a few games to get to know the items in the UW. But since its civ, and not some far out space game, it's going to be logical that a sword is more powerful than a club.
One problem I foresee is that people may find it either frustrating, or really cool (because civ's 'discovery' essense is one of its greatest parts). And that is... How will people know exactly how strong a unit is in offense or defense? Well, I don't think people should know, but I do think that there needs to be a feature in Civ4 that allows you to gather information from other Civ's. I'm not sure, but I think this is historically accurate?
Ok, and about the items/pieces of the units, such as weapons, defensive armor, etc, I think that since each one won't be of high polygons, and that each one will be small, I am quite certain that the amount of work needed wouldn't be as difficult as it may seem.
Unique Units, well, you are rewriting history, so a lot of units you make will be unique in your game - not just one unit! I do understand that people like the fact that only the Romans can build the legion. Well I don't think that should stop Firaxis from allowing such a feature.
I don't actually know a lot about the SMAC UW. But I am clear as to what I think Civ4's UW should be like. (to a certain extent).
And yes, no stupid units like from CtP.
Ok, like I said, I don't know much about SMAC's UW, but I invision it being much easier to differentiate unit from unit. For example, a sword is a sword, there are no variations of it. So when you come across a unit, and that unit is a human and is carrying a sword and a sheild, you should know straight away what sort of unit this is, (roughly) - obviously it will take a few games to get to know the items in the UW. But since its civ, and not some far out space game, it's going to be logical that a sword is more powerful than a club.
One problem I foresee is that people may find it either frustrating, or really cool (because civ's 'discovery' essense is one of its greatest parts). And that is... How will people know exactly how strong a unit is in offense or defense? Well, I don't think people should know, but I do think that there needs to be a feature in Civ4 that allows you to gather information from other Civ's. I'm not sure, but I think this is historically accurate?
Ok, and about the items/pieces of the units, such as weapons, defensive armor, etc, I think that since each one won't be of high polygons, and that each one will be small, I am quite certain that the amount of work needed wouldn't be as difficult as it may seem.
Unique Units, well, you are rewriting history, so a lot of units you make will be unique in your game - not just one unit! I do understand that people like the fact that only the Romans can build the legion. Well I don't think that should stop Firaxis from allowing such a feature.
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