While I think a unit workshop is nice thing to give the player more variety and ability to adapt I don't think it fits Civ well.
Civ basically tries to rewrite history to a point. It generates the units civs had in their historical context which it does well to create in a game format. A unit workshop basically eliminates Roman Legions, German Panzers and the what not and just makes a generic strategy game.
I am also concerned with the fact that a unit workshop would greatly reduce modibility to the Civ series. You would be forced to use the in game models and skins and it would be more difficult to add alternate units like Dragons, Trolls, Trebuchets, etc.
When you use generic models and skins you lose a lot of the detail from dedicated graphics. I think a modified improvement system would be a good idea though.
Like an addition in the editor where a unit can get a bonus to its stats with the acquirement of a specific tech.
For example, once you have Horseback Riding you can build Horsemen. They have a 1/1/2 stat. Once you research the tech Stirrup it triggers a bonus 1/0/0 to your Horseman units.
Thus those who have discovered Stirrup have 2/1/2 Horsemen.
Similiar to Mysticism giving a +1 bonus to Temples. I think that would be an easy element to add to the programming and allow greater flexibility in mod making.
Civ basically tries to rewrite history to a point. It generates the units civs had in their historical context which it does well to create in a game format. A unit workshop basically eliminates Roman Legions, German Panzers and the what not and just makes a generic strategy game.
I am also concerned with the fact that a unit workshop would greatly reduce modibility to the Civ series. You would be forced to use the in game models and skins and it would be more difficult to add alternate units like Dragons, Trolls, Trebuchets, etc.
When you use generic models and skins you lose a lot of the detail from dedicated graphics. I think a modified improvement system would be a good idea though.
Like an addition in the editor where a unit can get a bonus to its stats with the acquirement of a specific tech.
For example, once you have Horseback Riding you can build Horsemen. They have a 1/1/2 stat. Once you research the tech Stirrup it triggers a bonus 1/0/0 to your Horseman units.
Thus those who have discovered Stirrup have 2/1/2 Horsemen.
Similiar to Mysticism giving a +1 bonus to Temples. I think that would be an easy element to add to the programming and allow greater flexibility in mod making.
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