This time round I am not interested in just posting what I think should be added in Civ4, I do think that this is a waste of time and almost a pointless read for Firaxis.
If I were Firaxis, I would probably be much more keen on reading ideas that have been thoroughly thought through, explained very well and connected it with the actual gameplay essense of Civilization 4.
Since I am very interested in this Unit Workshop Idea, I am very willing to create graphics (Interface, icons, whatever) to demonstrate this idea in action and how it could be a great feature for Civ4.
However, I am going to need some help. I will just post what was said in another thread so you understand what we are talking about first.
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Imagine it, when you get a new tech, or you are going to war, and you need to design a new unit for your new war, then you simply go into the barracks window or whatever,
1st select human/vehicle/aircraft/ship
2nd you select its armor, you could select anything from bronze to steel or titanium, all depending on your tech, and you could select its thickness. The thicker it is, the heaver it is.
3rd you select its offensive weapons, obviously what you get depends on the techs you have, some are light, some are heavy, some are weak, some are strong, each with their own advantages and disadvantages with themselves and against opponent units.
finally, if its a vehicle or aircraft, you select its engine type, or if its a sail ship, you select how many sails it has (I dunno! SOMETHING!).
And then once all this is done, the game calculates everything together, and tells you what terrains it can and or can't go over (coz maybe its too heavy, etc) how fast it can go, how far it can go, its offense and defense strength and of course, its costs.
=====================================
So what I need frome people are the types of material that can be used (bronze, steel, etc) types of weapons (defensive and offensive), what type of "vehicle" can these weapons fit on? what sort of weight does each weapon have, that sort of thing.
How should this Workshop run? Is it all on one screen? or is it a step by step screen, should it be a very very simple task to do? Anything you can think of.
I am hoping to create our own little Unit Workshop, I'll be posting screenshots of it, and probably even having a small working model (just for display and test reasons).
I'm not trying to create something FOR firaxis. I am just doing this to see how good this feature could be and to truly help Firaxis out with this idea. Rather than just say "Oh, I hope they add the Unit Workshop".
If I were Firaxis, I would probably be much more keen on reading ideas that have been thoroughly thought through, explained very well and connected it with the actual gameplay essense of Civilization 4.
Since I am very interested in this Unit Workshop Idea, I am very willing to create graphics (Interface, icons, whatever) to demonstrate this idea in action and how it could be a great feature for Civ4.
However, I am going to need some help. I will just post what was said in another thread so you understand what we are talking about first.
=====================================
Imagine it, when you get a new tech, or you are going to war, and you need to design a new unit for your new war, then you simply go into the barracks window or whatever,
1st select human/vehicle/aircraft/ship
2nd you select its armor, you could select anything from bronze to steel or titanium, all depending on your tech, and you could select its thickness. The thicker it is, the heaver it is.
3rd you select its offensive weapons, obviously what you get depends on the techs you have, some are light, some are heavy, some are weak, some are strong, each with their own advantages and disadvantages with themselves and against opponent units.
finally, if its a vehicle or aircraft, you select its engine type, or if its a sail ship, you select how many sails it has (I dunno! SOMETHING!).
And then once all this is done, the game calculates everything together, and tells you what terrains it can and or can't go over (coz maybe its too heavy, etc) how fast it can go, how far it can go, its offense and defense strength and of course, its costs.
=====================================
So what I need frome people are the types of material that can be used (bronze, steel, etc) types of weapons (defensive and offensive), what type of "vehicle" can these weapons fit on? what sort of weight does each weapon have, that sort of thing.
How should this Workshop run? Is it all on one screen? or is it a step by step screen, should it be a very very simple task to do? Anything you can think of.
I am hoping to create our own little Unit Workshop, I'll be posting screenshots of it, and probably even having a small working model (just for display and test reasons).
I'm not trying to create something FOR firaxis. I am just doing this to see how good this feature could be and to truly help Firaxis out with this idea. Rather than just say "Oh, I hope they add the Unit Workshop".
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