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  • #46
    I think CIV4 will grow into the next generations of PCs, very nicely.

    That way, the Firaxis team have made a sound choice in
    unsuring that CIV4 will survive for many years to come.

    Imagine playing a titan map, with 50 civs, on a 5gig memory machine in the future...

    http://sleague.apolyton.net/index.php?title=Home
    http://totalfear.blogspot.com/

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    • #47
      Originally posted by curtsibling
      Imagine playing a titan map, with 50 civs, on a 5gig memory machine in the future...
      :drool:
      "And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
      "Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
      2004 Presidential Candidate
      2008 Presidential Candidate (for what its worth)

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      • #48
        Has anyone translated those CtP sizes into actual Civ4 sizes?

        Remember, CtP and the other Civ's were orthographic cells, Civ4 is straight-on. So, unless I got my math wrong (and I think I did) the 1000 x 2000 squares in CtP would be 2000 x 4000 in Civ4.

        I think I remember seeing somewhere it's about two-times larger.

        Tom P.

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        • #49
          RAM is a huge issue for me.

          I set the map size to 35x50, and I had issues reloading a map, it would crash with a memory error, and then it crashed once on a save in the industrial era.

          I have a 4800+ cpu, anad the game runs very fast with only 6 civs. its the memory that is the problem.

          It can only be the way civ is programmed as other things work fine in the background.

          This is hugely annoying
          The strength and ferocity of a rhinoceros... The speed and agility of a jungle cat... the intelligence of a garden snail.

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