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A mod's "significance" is relative to the player's feeling. This forum is not for "Mods that others will agree are important."
I share nbarclay's desire to rename the religions, because I like for my game to be generic, and I also share his desire:
My approach is also congruent with:
So I appreciate your answer, Locutus:
I am going to change the names of my religions to "Monotheism," "Polytheism," etc., to match the names of their enabling techs.
Originally posted by Senethro
you clutter this forum with a trivial mod where you change an incredibly insignificant portion of the game...?
you clutter this forum with a trivial mod where you change an incredibly insignificant portion of the game...?
I share nbarclay's desire to rename the religions, because I like for my game to be generic, and I also share his desire:
Originally posted by nbarclay
The approach I like best personally is to deal with religion on an abstract level where I don't feel like what I'm doing has anything at all to do with particular real-world religions.
The approach I like best personally is to deal with religion on an abstract level where I don't feel like what I'm doing has anything at all to do with particular real-world religions.
Originally posted by Blake
I don't think of Civ as a historical game at all and I think I'd prefer nonsense religion names.
I don't think of Civ as a historical game at all and I think I'd prefer nonsense religion names.
Originally posted by Locutus
If you just want to rename stuff without changing anything else, all in-game text is in the folder XML/Text.
If you just want to rename stuff without changing anything else, all in-game text is in the folder XML/Text.
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