It seems like your concern with this rule is it interferes with conquest, and makes it harder to take land via war. But that is kind of the point of the rule. What I suggest is you say what your goal is... like "I want a system where I have more freedom to engage in conquest." Then tell us how you suggest to modify the rule:
1. Keep it very, very, very, very simple and easy to understand/remember
2. Make sure it keeps things fun and enjoyable for the person who is losing the war. If a rule makes it easy to quickly crush a person, to the point where they want to quit or lose the will to log in and play, then that is not a good Diplogame rule.
3. The rule does not likely lead to a need for reloads, pauses, mandatory turn order, administrative rulings, or anything that stops or slows down the game
Just so I am clear... You are suggesting that we leave the measured War rule as it is, but just get rid of the rule that you have to wait until the other guy logs in to take his cities, right?
The reason we need that rule, is because it prevents you from taking the cities of someone who is away for a day or two, not paying attention, and it also makes it very difficult for you to use a double-move to capture a city., without enacting mandatory turn order with administrative reloads

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