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Thread: KILL MONTY - 3 vs 2 - Any takers?

  1. #181
    Mart
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    Florin asked me to check this game. Do you have some problem with the save file?
    Mart
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    WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

  2. #182
    mmontgomery
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    Mart,

    The tech track seems to be goof up for this game. I don't think I have ever had so many sidetracks try to get to Industrial Automation.

    The first big clue was that University was not offered the choice of Planetary Networks in the list for the free starting tech. I have never seen this happen before. Afterwards, I have had at least one sidetrack between techs, and one time 2 sidetracks.

    Normally, I have only one sidetrack with University on the beeline for IA. With one game that was moderator generated, I had two sidetracks. I have never had more than this until now.

    I asked the other players, and they also report massive sidetracking. We would like to restart the game in such a way that there would not be sidetracking, but otherwise keep things mostly the same. The minor changes were for Hive to have a different starting location (68,52), and for the turn order of University and Free Drones to be reversed, since for the redo, I will be going 4th with Free Drones, and Marky will be last with University.

  3. #183
    florin79c
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    And Morgan and Angels will change places as well.

  4. #184
    Bodissey
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    2130 to Florin.

    To Mart: I might have done a few things wrong as it was my first set up in multiplayer gaming.
    I would appreciate your comments on this.
    All your base are belong to us

  5. #185
    vyeh
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    Bodissey,

    You might want to look at this, in particular the section under "Building a PBEM Scenario."

    I suspect that you didn't set the mission year to 2100, so the University player did not get his choice of free tech.

    Once he couldn't choose planetary networks, everything else was a factor of being out of step modulus 3.

  6. #186
    florin79c
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    Thx my King

  7. #187
    Eldramatico
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    So the order of our team will be

    -Hive
    -Angels
    -Morganites

    Please don't forget that both players will start on the jungle square.

    Thanks

  8. #188
    Mart
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    Quote Originally Posted by Bodissey View Post
    2130 to Florin.

    To Mart: I might have done a few things wrong as it was my first set up in multiplayer gaming.
    I would appreciate your comments on this.
    What I can think of right now is that in smax it matters in which slot (1-7) a faction is placed. It is usually a problem to fit more human factions so they can start with more and preferable technology choices.

    I'll setup the game.
    Mart
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    WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

  9. #189
    mmontgomery
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    Thanks Mart! If University can beeline to IA with no more than the one usual sidetrack, our team will be happy.

  10. #190
    Mart
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    Ok, I'm checking the following setup:

    Faction - slot number - player (to confirm)
    (corrected)
    ---------------------------------
    Hive - 1 - Eldramatico
    Angels - 2 - Bodissey
    Morganities - 4 - Florin
    Drones - 5 - Mmontgomery
    University - 7 - Marky

    In the test I'm assuming, that you will appropriately trade technologies between teammembers, in correct order and time, to b-line to desired ones. I checked this quickly in excel spreadsheet, that shows technologies (windows only) There is no mac version for now.

    Hive-Angels-Morganities will have enabled commlinks and Univ-Drones also.
    starting with 2 cp, 1 scout, 1 former. DA gets 1 probe team.

    Am I missing anything?
    Last edited by Mart; February 27, 2009 at 06:59.
    Mart
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    WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

  11. #191
    mmontgomery
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    That is fine for our team. Marky and I had talked about switching, but we are fine just playing it the same way.

    Do the tech tracks work out OK?

  12. #192
    Eldramatico
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    Hi,

    Morganites should be player three.

    Thanks

  13. #193
    florin79c
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    to elian

  14. #194
    Bodissey
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    2133 to Florin
    All your base are belong to us

  15. #195
    florin79c
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    to elian

  16. #196
    Marky
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    2130 to Bodissey.

    I thought tech cost was supposed to be based on how many techs you currently have.

    My tech cost for Free Drones is 279.
    University tech cost, having two additional techs, is only 273.

    I expect Drones to research slower than University due to their bonuses and penalties, and University does accumulate research points more than 3 times faster than Free Drones. BUT I did not expect Free Drones to have a higher tech cost.

    Can anybody explain this to me?

  17. #197
    vyeh
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    Tech cost doesn't actually change until a tech is discovered through research. Suppose that the University tech cost was 273 when University researched its last tech. If University acquired 2 more techs through trade or theft, its cost would still be 273 until it actually discovers a tech through research.

  18. #198
    Bodissey
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    2134 to Florin.
    All your base are belong to us

  19. #199
    Mart
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    The second game is out:
    http://apolyton.net/forums/showpost....04&postcount=1
    I'll be sending passwords in pm.
    Hope everything works ok in the scenario.
    Mart
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    WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

  20. #200
    florin79c
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    2134 to Elian

  21. #201
    Marky
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    I am not sure about tech cost not changing except when you research it. As Free Drones, I have started to research 3 techs to help the team, only to have Monty end up researching them first (because of sidetracks) and giving them to me so that I can research something else. Free Drones have not developed even one single tech through their own research, and yet the tech cost for researching a tech has climbed to 279.

    Does having someone give you the tech you a researching cause an extra large jump in tech cost?

  22. #202
    vyeh
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    In the ACDG6 game, at the beginning of 2163, we were researching applied quantum mechanics (this is a SMAniaC game running on the SMAX application) and the tech cost was 843 labs.

    We traded for applied quantum mechanics and changed our research to probability mechanics. At the end of 2163, our tech cost was still 843 labs.

    Maybe there are some other events that trigger a change in the calculation of research cost. All I know is that gaining one tech or in our case two techs did not immediately cause our tech cost to rise.

  23. #203
    Mart
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    Quote Originally Posted by Marky View Post
    ...
    Does having someone give you the tech you a researching cause an extra large jump in tech cost?
    I think I have seen it before, even many times, but I do not have any examples.

    Let me try to recreate this.

    Anyway, the difference between -2 research and +2 research is very large. It's no surprise for me, Univ gets all techs, Drones only switch...
    Mart
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  24. #204
    Marky
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    2135 to Bodissey.

  25. #205
    Bodissey
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    2135 to Florin.
    All your base are belong to us

  26. #206
    florin79c
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    to elian

  27. #207
    Marky
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    2136 to Bodissey

  28. #208
    florin79c
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    to elian

  29. #209
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    2137 to Bodissey

  30. #210
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    2138 to Bodissey

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