


300:
Found horses on the east coast
275:
we hit 500,00 population, found 2 dyes near horses, sending all chariots to the west.
250:
settlers started in turf to grab dyes/horses, worker started in besh
225 nada
200:
workers working troops moving
175:
archer started in besh (not much else ot chose from)
150:
got access to horses with horseback riding in 1 turn![]()
chariots sentryed SE border of st petersburg for when we want to grab that town.
well thats my 15 hope I made good descisions.[IMG][/IMG]
Looking good moonrunner! Glad you are building more graineries, I always forget about those.
Looks like our turns are moving quickly so I wanted to mention that I will be out of town tonight and all saturday. I will be able to play on sunday morning/afternoon, but if you want to switch me around in the order to keep the game going with someone for round 2 that is fine with me.
Jacob's Law "To err is human: to blame it on someone else is even more human."

Back to you darkside.
Perhaps a first round summery is in order as well as some concideration on second round stratigy/direction.

Great turn!
I just noticed that our leader took the name of my PC...![]()
I would now recommend that we work on our trade network now...that way we can get our religion in our other cities and once the copper comes on line share resources.
edit : Never mind about the trade network...if I just looked at the screen shots a little closer...![]()
Last edited by Cado; November 4, 2005 at 15:20.

Good round, moonrunner![]()
We're really coming along good here! I love that we can freely colonize the rest of this continent as we please though I'll be worried about Russia gettting jealous and restless...
quinalla, I'll probably only finish my round late tonight so tomorrow John-SJ can take his turn anytime tomorrow if he can and then we'll get to you by Sunday, there's no hurry![]()
Alright, sounds good Darkside, just didn't want to hold things up if it went fast. I hate to be "that guy"!
Jacob's Law "To err is human: to blame it on someone else is even more human."

Looks like I came back too late now to play my turns
first thing tomorrow!

125BC - Horseback Riding researched, working on Writing
Building some more mines to increase production in Kara and Besh, and started to mine copper source
100BC - started to build Keshik in Besh after Archer completed
75BC
50BC - Copper mined and connected to network, mines also completed so Parthenon sped up and Keshik
25BC - Ning finishes Granary, works on Barracks
Looks like a screen shot I wanted to post was never actually taken.. don't see it in my screen shots directory... it was just to show our infrastructure growing

1AD - Writing researched, working on Iron Working (hack down some of these jungles!)
25AD- Building Cottage near Ning
50AD - Keshik done in Besh, working on a Library (wanna make sure our Keshiks can read the road signs to get to St. Petersburg on time, don't we?)![]()
75AD - replacing a farm near Kara with a cottage (anyway we're not using the farm, getting so much food from the pigs/corn). I noticed some of our resources were not connected to roads like pigs and corn- working on fixing that.
100AD - national holiday (nothing happened)

125AD - Barracks done in Ning, training a Keshik. Clearing a forest near Kara to make room for another cottage
150AD - Ning-hsia founded, and suddenly the Parthenon we were building in Kara disappeared one morning but bags of money were found at the construction site instead. (Someone beat us!)![]()

In a bit of a financial crunch now from city maintenance, but with the 252 gold from what we put into the Parthenon we can afford to let it go for a little while. I'm having Kara work some cottages to try and increase revenue.
But also keep in mind we can upgrade our 3 chariots to Keshiks whenever we decide to declare war on Russia, at a total cost of 300 gold (100 each)

175AD - Building Library in Kara. Another mine near Besh done so now Besh can pump out a Keshik every 4 turns if needs be.
200AD - starting to move worker to new city and building more roads/cottage
225AD - Iron Working researched! We have two sources of Iron, one right under a mine we already built in Besh- the other in the jungles north east of Kara. Looks like Peter gets none![]()
Started working on Mathematics but since my reign is just finished next person can switch it however they want

My 15 turns are up
John, it's all you!
(I will play (most likely) only 10 turns tonight as I do not have a great deal of time to devote.)
Started Walls at Besh, besh is close enogh to enemy territory that I am nervous having unprotected archers protecting the population.
275:
Started Settler in Turfan so we can exploit corn, Sugar, and Iron north of Turfan. It would be a shame if someone got to it first.
Started roads to connect Ning to our empire, and to a pig farm west of Karak.
300:
Building...
325:
The city walls are complete in Besh, now building our army with a new Keshik unit.
350:
Karak finishes a library, now working on Keshik.
We are still running -3 gold but I will let that go for a while longer. Karak now has 4 angry workers, and this is a real problem as the productivity of Karak is being stifled! I plan to work on the Calendar at first opportunity se we can start taking advantage of the happy resourses throughout our region.
375:
Ning builds Keshik, now starting walls. And the buildup continues...
This year we started work on a pig farm to the west and a horse ranch to the north-east. Life is good, but the people grow weary. We need spices, dyes, sugar!
425:
Christianity was founded in a distant land.
450:
We finally researched Mathematics, and we really NEED Calendar, so of course that was not an option. We must be satisfied with Construction and that delightful catapult contraption.
Besh builds yet another Keshic and starts yet another! Building roads to resorces we hope to someday use (if we ever get calendar)
520:
Ning (hsia) builds a granary and has now started on...(wait for it)............................................... .................. .................................................. .................................................. a Keshik! (How did you guess?)
Slowly, our military prepares for the conquest of Peter to the west and north. Our empire has a few problems (still running a deficit and we really could use a few luxuries) but we are strong! We will prevail!
Ready for you Quinalla!

Great work, John!![]()
Looks like we're about ready for a war![]()
Yeah unhappiness is annoying in the capitol.. does construction allow colloseums?
BTW in that last screen shot you have some resources shaded out while the free ones remain normal color- what is the hotkey to enable that?
540 - Kara trains Kashik, starts on an Archer. -4g per turn now as we are over our free units. Send worker to connect to iron by Besh, other workers continue improvements.
560 - Peter proposes open borders and is refused after I finish laughing. Besh trains Keshik and starts another.
580 - Turfan trains a settler and starts on an archer. Settler heads to the iron/corn area. I turn science down to 80% as we can still get construction in 4 turns and ugrade our chariots to prepare for war.
600 - Kara finishes archer, starts another. Ning finished walls and starts on an archer. Iron is connected and taken as a good omen to declare war. We send 8 Kashiks to attack St. Pete.
Jacob's Law "To err is human: to blame it on someone else is even more human."
620 - Besh finishes Kashik and I start an axeman to coinside closely with construction to be able to build a catapult. Peter tries to send 2 archers from Moscow, but they are easily handled.
Jacob's Law "To err is human: to blame it on someone else is even more human."
620 (cont) - Old Sarai is founded and starts a library. St. Pete has 2 archers and 2 warriors with 65% defense. We will lose some units, but our treasurey needs that anyway. We attack and lose 3 units and destroy all 4 of theirs.
Jacob's Law "To err is human: to blame it on someone else is even more human."
640 - Units are promoted and start healing and preparing for the next assualt.
660 - We learn construction and start on sailing as that leads to calendar. Turfan and Ning both train archers and start on libraries. Hinduism spreads to Ning on its own and I destroy a scout to ease our financial burden.
An exploring Kashik sees 6 archers in Moscow, definitely going to wait for a catapult to attack.
Jacob's Law "To err is human: to blame it on someone else is even more human."
680 - Besh finishes the axeman and starts on a catapult.
700 - Kara finishes an archer and starts on a colessium for much needed happiness.
720 - Finished researching Sailing and start on the much desired Calendar. Besh finishes the catapult and starts a colleseum. St. Pete finially stops revolting and begins a library. Taoism is founded in a distant land.
740 - Troops move into position.
760 - Bombard to 51%
780 - Bombard to 42%
800 - Our treasurey is hurting, so I attack with the catapult for the collateral damage and it hits all but one of the 7 archers and withdraws. I attack with the axemen and keshiks and they are down to 2 archers and we still have 5 kashiks and the cat. The next leader should be able to destroy the remaining defenses.
We are now running at -9 gold, but I think we should keep it there until we learn calendar and then probably head for banking as soon as we can to get the cash flowing.
Jacob's Law "To err is human: to blame it on someone else is even more human."
Here is the save...
Jacob's Law "To err is human: to blame it on someone else is even more human."

Excellent work, quinalla!![]()
St. Petersburg is finally ours and the Russian capitol is crippled! Control of this continent is our destiny!
Cado, it's all yours!

Got it. Reports to come...
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