Like LOTM pointed out there are no really good models for supply and support. They are either too simple (supply vehicle with unlimited supply) or they demand too much micromanagement. IMO BHG should rather focus on good diplomacy options and a good trade system than on supply of the troops (everything is not possible since that would really be to much micromanagement for an RTS).
And yin I don't think you really understand me, it is possible to have a large territory without getting a penalty, the player just needs more culture than a small nation would need.
And yin I don't think you really understand me, it is possible to have a large territory without getting a penalty, the player just needs more culture than a small nation would need.
All the faction leaders had a face and a personality. Some of them even had an attitude problem! Take Yang for instance: I hate his guts. Who can say the same for the AI leaders in a SP game of AoE? I don't even remember their names! (I hear though that you can meet the likes of Yang in MP.) I would implement it this way: if you're trying to strike a deal with Napoleon, for example, a small 3d portrait of him would appear at the bottom of the interface. He could even have different reactions. Moreover, it would be cool if players could control the reaction (evil grin, shocked, smile) of their leader's portrait in a MP game.
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