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MOO3 should have been canceled.

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  • #16
    You know I agree, Moo3 does have good strong gameplay design but it's the damned ugliest game I've ever bought. Moo2 DOES have better graphics...

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    • #17
      Originally posted by Stuie


      Cool! That's a great idea. I know the Ithkul are creepily described and such, but giving them the boost you suggest will make them truly scary. Off to mod some more files....
      Oh if you do mod the Harvesters, you gonna need to reduce their research efficiency too. I played a game to turn 200 with the above mod. Harvester was rank 1 with 95k research points! I only had like maybe 5k research ponts. I was around tech 18ish at the time, and the rank 1 harvester was at level 22.

      And they had 1600 ships and was eating away at the lesser races at the bottom half of the galaxy at a very rapid rate. I have strong alliances and npa with my neighbors but with their 1600 ships to my 50ish, I restarted that game and reduced the harvester research efficiency to about 0.25. Oh, their hfog throughout the game was at around 1.0 which helped them a lot. I left the orion races unchanged because it makes diplomacy fun, needing their alliances to help defeat the harvesters. There was an urgency in the game, us Orion races versus the horrifying harvesters.

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      • #18
        there's a 3-d map? i haven't noticed any 3-d map...
        B♭3

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        • #19
          Check your keyboard shortcuts. You can rotate/flip your galaxy and combat maps.

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          • #20
            ...and they spent time on this wonderful feature that half the people don't even realize exists (and the other half never uses) while tearing the heart out of space combat.

            Thanks qs.

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            • #21
              this thread proves once again that not all people should be allowed to express an opinion. Yeah, let's cancel a game that thousands of dollars have been spent on, good idea!

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              • #22
                Originally posted by BlueO
                And lastly, I reduced the HFOG for the harvesters and upped their bioharvesting, mining, and manufacturaing efficiencies so they always naturall become super nemesis. After all, they did destroy the Anatarans, they shouldn't be as weak as the other Orion races.
                Wrong harvesters. There were many species of harvesters, only two of which we got any details on. One was a small parasite, this one went on to wipe out the Antarans. The large parasite went on to become the Ithkul that we all know and exterminate on sight (or play).

                Not that I disagree with your mods, however

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                • #23
                  Originally posted by H Tower
                  this thread proves once again that not all people should be allowed to express an opinion. Yeah, let's cancel a game that thousands of dollars have been spent on, good idea!
                  let's cancel a game just because some people don't like it. damn the people that do enjoy playing the game.

                  Some are just selfish, I suppose.

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                  • #24
                    Selfish about my own $50???

                    Originally posted by asleepathewheel


                    let's cancel a game just because some people don't like it. damn the people that do enjoy playing the game.

                    Some are just selfish, I suppose.
                    Come on, the poll has been showing that around 50% of people on a MOO3 fansite believe the game should have been cancelled.

                    We would be selfish if the game was free. However, it cost us $50 non-refundable dollars. If Quicksilver would give me my money back, I would be quite happy to leave you to your "fun". But I know that there is not a chance in heck that is going to happen...

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                    • #25
                      Re: Selfish about my own $50???

                      Originally posted by Aule1


                      Come on, the poll has been showing that around 50% of people on a MOO3 fansite believe the game should have been cancelled.

                      We would be selfish if the game was free. However, it cost us $50 non-refundable dollars. If Quicksilver would give me my money back, I would be quite happy to leave you to your "fun". But I know that there is not a chance in heck that is going to happen...
                      Isn't it selfish to wish the game didn't exist because you didn't like it? Because YOU don't like it, no one else should be able to play it or possibly enjoy it. That seems to me to be the definition of selfishness-wishing something didn't exist just because you don't like it while others ARE enjoying it.

                      And people have returned the game. Can't you call infogrames and return it to them or something? There is a process for that, isn't there? Or are you talking about that infogrames credit? well, info has a lot of titles, including galactic civ and civ3, I'm sure you could find something worthwhile to take.

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                      • #26
                        Asleepathewheel,

                        Reread that Rantz interview on Gamespy. He paints almost a classic picture of a project that got WAAAAY out of control early. As another poster quite elegantly explained, sometimes it is good business to cancel such a project and minimize your losses.

                        The fact is that Moo 3 is lacking in many key respects and it (overall) has not been well received by the gaming community. Even those that support the title admit to this. Given this and what went on in developement (it was about two years overdue and looks like a rush job), I would say that those that say that Moo 3 should have been cancelled are on pretty firm ground.

                        -Polaris

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                        • #27
                          Originally posted by Ianpolaris
                          Asleepathewheel,

                          Reread that Rantz interview on Gamespy. He paints almost a classic picture of a project that got WAAAAY out of control early. As another poster quite elegantly explained, sometimes it is good business to cancel such a project and minimize your losses.
                          true, sometimes that is a good idea.



                          Exactly why is it that you wish to deny me the pleasure of playing the game?


                          edit: you have a right to your opinion, that of not liking the game. My point is only that if some like it and you don't then why should you deprive those that enjoy it? Seems like the ones who dislike are just bitter to me and want no one to have fun.

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                          • #28
                            Asleepathewheel,

                            Actually the reason I wish it were cancelled is so that another (more worthy) developement team could have had a crack at Moo 3. The Moo series is popular enough (or at least it was) that IG would have had no shortage of takers.

                            This way we all could have had a game worthy of the title and we all could have had fun...not just the self-appointed "Moo 3 elite" (which is exactly the impression you leave me with asleep.....not that you are alone in that...)

                            -Polaris

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                            • #29
                              Originally posted by Ianpolaris
                              Asleepathewheel,

                              Actually the reason I wish it were cancelled is so that another (more worthy) developement team could have had a crack at Moo 3. The Moo series is popular enough (or at least it was) that IG would have had no shortage of takers.

                              This way we all could have had a game worthy of the title and we all could have had fun...not just the self-appointed "Moo 3 elite" (which is exactly the impression you leave me with asleep.....not that you are alone in that...)

                              -Polaris
                              Ian-

                              Had another team taken up the game, it likely would have been criticized as well. Tampering with a franchise is always dangerous business, ex. Moo2, Civ2, Civ3, CtP etc. There would be a good chance that we would see similar posts regardless. While there are things about this game that you and others (including me) dislike, i would bet my life that you or I would find flaws with any iteration in the series. I have certainly never played a perfect game and never expect to, especially from a game such as MoO with the wide breadth and designer creativity involved.

                              And could you imagine the rancor had the project been dropped in September? Jesus. If that happened no one would be happy. Conspiracy theories would abound, we would never understand (or believe) what really went on. After all, look at what happened to the game midstream...

                              At least this way, with the game released, some are getting enjoyment out of it. Others are not, but that is common in the industry. I've certainly bought a lot of "good" games that I thought sucked.

                              -Asleepathewheel
                              MoO3 Elite, as appointed by Ianpolaris

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                              • #30
                                Asleepathewheel,

                                There are some important differences. Let's be honest: Moo 3 as it came out of the box is a sadly substandard game. I won't rehash the reasons I regard it so....that has already been talked about to death.

                                Now reasonable people can (and do) disagree about how fixable the game is or even how substandard it is. However, I have yet to see anyone reasonable (even those that support Moo 3) say that it is fine as written....because it isn't.

                                The thing is QS has alienated at least half of the market that supported Moo (those of us that liked Moo 2). That was a stupid, stupid thing to do. Even worse, the project was clearly a balls-up (to use the british phase) almost from the start (see Rantz's interview if you doubt).

                                You are correct in one respect: Had the project been cancelled in September, there would have been proverbial blood in the streets. However, the project should IMHO been cancelled last year when Moo 3 failed to make the Q1 '02 IQ deadline. In fact given what I now know from Rantz, the project really should have been canned in 2000.

                                2-3 years is enough time for a good professional Dev team to write a good solid game.....and face it, in order to alienate the Hard-Core Moo crowd, you almost have to try to put out a bad product....whch ironically is exactly what QS did. Thus had the project been cancelled when it should have been, we would all be playing (and liking) Moo 3 right now.

                                Would there still be discussions and disagreements about the design decisions? Certainly. However, it would be more of the order of, "What were they thinking when they gave RACE X 'Y' ability?" rather than "OMG, what an aweful, unplayable game!"

                                I am exaggerating of course, but I think I make my point nonetheless.

                                -Polaris

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