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  • MOO3 should have been canceled.

    MOO3 should have been cancelled and never released to the public.

    Time is no excuse. They have had *years* to work on the game. But more importantly you build a decent game in the timeframe that you have. You do not do a half job, charge 50$, and then say "sorry if we had a billion dollars and 10 years we could have finished our vision".

    For example, if you do not have the time and resources for 3D battles don't do them! Right now the 3D battles are just sad. And I don't want flashy graphics, I want functional graphics. MOO2 graphics were much better. You could see what each ship was, what their weapons were, and how they performed. MOO3 is just a bunch of random dots on the screen.

    Same with the 3D map. Why waste the resources on a 3D map if it is basically useless to the player? Maybe they could have taken that time and made Human and Psilon ships look different on the map!! It is completely stupid that I cannot easily tell the difference between my fleets and the fleets of other races.

    Look, there are a ton of companies that realize that their game is going nowhere and simply cancel the game rather than release it to the public unfinished. Warcraft Adventures and Babylon 5 come to mind. The makers of MOO3 should have had the guts to do the same.
    127
    Yes it should have been cancelled
    51.18%
    65
    No it should not have been cancelled
    48.82%
    62

  • #2
    This thread should be canceled.

    Comment


    • #3
      This post was just as good as when I read it the first time.

      Because you don't like the game it should have been canceled? FYI, the world doesn't revolve around you.

      Comment


      • #4
        another stupid post

        Comment


        • #5
          Aule1 its not the game a lot of people expected. Its not C&C or Warcraft. Its probably not even a game the devs thought it would be, since it started out with such great ambitions. It is not a great game yet, but it is good, and it has the potential to be great with some tweaks. Give it a chance man and you might be pleasantly surprised because its deeper than 3D battles.

          Comment


          • #6
            I'm starting to have fun after extensive modding. Still haven't fought any major wars yet, but using the multiplayer mode to look at ai empires, they are scary! At turn 200, rank 1 ai had 1600 ships! I only had like 30 or 40. And I was rank 4.

            But the key is, I *have* to mod the game. I'm using colin's ai mod so it won't build mostly transport ships as their arsenal. I also slowed down the tech research rate so techs don't become obslete fast. I also doubled all armor and shield strength so ships don't get destroyed instantly. Also, do not play at impossible difficulty level, its broken. And lastly, I reduced the HFOG for the harvesters and upped their bioharvesting, mining, and manufacturaing efficiencies so they always naturall become super nemesis. After all, they did destroy the Anatarans, they shouldn't be as weak as the other Orion races.

            Anyways, I'm glad they made it easy to mod. Otherwise, this game would definately belong in the trash can.

            Comment


            • #7
              Guys,

              I have to say that Moo 3 should have been cancelled. Just read that GameSpy interview Rantz gave recently. His description of how the project failed to find direction and unity in vision (along with the myriad of other problems) is almost a poster-child description of a project that got out of control early.

              Sometimes when faced with continous overruns in time and money (which are usually related), it is best just to give the project a merciful death and try again with another team. I am sorry to say that Moo 3 is such an example.

              -Polaris

              Comment


              • #8
                Yes, in an ideal "l'art pour l'art" world it should have been cancelled when it became obvious that the original Emrich visions didn't work at all. The MoO franchise could have kept its good image then.

                But since this is the real world something sellable had to be kludged together and shoved out of the door in order to generate minimal returns for the wasted work of many years. Shrug, that's business.

                Comment


                • #9
                  Originally posted by BlueO
                  Also, do not play at impossible difficulty level, its broken.
                  Can you elaborate any?

                  I've taken a careful note of your other changes.

                  Comment


                  • #10
                    Even with its failings its still a significantly better space game than most of the pretenders to the MoO throne imo.
                    To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
                    H.Poincaré

                    Comment


                    • #11
                      Why are some people never happy with their games?
                      (+1)

                      Comment


                      • #12
                        Originally posted by Taz
                        Why are some people never happy with their games?
                        I'm happy with my good games.

                        Comment


                        • #13
                          Originally posted by darcy
                          ....
                          But since this is the real world something sellable had to be kludged together and shoved out of the door in order to generate minimal returns for the wasted work of many years. Shrug, that's business.
                          I know that I'm "challenged" when it comes down to grab and discuss economic concepts, but since this is the reald world, I'd offer you a different perspective to what you say.

                          One of the few things about economy I overheard and also makes sense to me (!), is ZBB.
                          That is, Zero-Based Budgeting.

                          Ever heard of it?
                          It's a very simple concept.
                          You've spent already X resources.
                          You realise the projecty is ominously behind schedule, and its completion is at risk.
                          You must take all the efforts so that at least you get something back for what you *already* spent, right? WRONG!
                          What is spent, is spent.
                          You have to decide NOW whether, starting from NOW (i.e. Zero-Based), any *additional* effort you'll pour in the project will be profitable *in itself*. If that's not the case, not only you'll not recuperate the X you already lost, but you'll add *new* losses.

                          Imagine you "guesstimate" or "wildly hope" to rake in Y, if you finally manage to "shove something out of the door". But if, starting from NOW, in order to get to that +Y, you STILL have to spend -2Y (that is, yet even more than you can hope to still raise in the end) to make it possible, because the project is so messed up and so much more complex than you'd planned, then instead of losing just -X you'll lose -X -2Y +Y = -X -Y.

                          That's why what you say *can* be BAD business in the real world, while what Ianpolaris said "Sometimes when faced with continous overruns in time and money (which are usually related), it is best just to give the project a merciful death..." *can* be just plain good business.
                          I don't exactly know what I mean by that, but I mean it (Holden Caulfield)

                          Comment


                          • #14
                            Well... If they had canceled it I would not have wasted 45 Euro on it, so I gotta say yes

                            (Poor student here, 45 Euro are a lot of money to me)

                            Lata
                            Krait

                            Comment


                            • #15
                              Originally posted by BlueO
                              And lastly, I reduced the HFOG for the harvesters and upped their bioharvesting, mining, and manufacturaing efficiencies so they always naturall become super nemesis. After all, they did destroy the Anatarans, they shouldn't be as weak as the other Orion races....
                              Cool! That's a great idea. I know the Ithkul are creepily described and such, but giving them the boost you suggest will make them truly scary. Off to mod some more files....
                              "Stuie has the right idea" - Japher
                              "I trust Stuie and all involved." - SlowwHand
                              "Stuie is right...." - Guynemer

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