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  • #46
    Originally posted by Ianpolaris
    However, let's get back to the issue at hand:

    Fact: The project was years overdue (in fact almost two years overdue).

    Fact: The devs had no clue as to how to design this game (not having a Dev Plan speaks volumes in this regard)

    Fact: The project during this past year was in total shambles

    Fact: The final product was unfinished, undone, and generally shoddy as Rantz has admitted on GameSpy contrary to what we were led to believe during the X-Mas delay.

    Given all of these facts, if I were an IG suit, I would have at least considered cancelling the project and giving it to a more worthy team. If I had played the beta, I would have.

    -Polaris
    The only fact here is that you don't like the game and are determined to make sure that you bludgeon the rest of the community with your personal opinion as frequently as possible.

    Personally I'm waiting for the patches and if they are on the money will be hotly appealing for an expansion pack. Its a pretty good game hiding behind a cluttered interface.
    To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
    H.Poincaré

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    • #47
      Originally posted by Grumbold


      The only fact here is that you don't like the game and are determined to make sure that you bludgeon the rest of the community with your personal opinion as frequently as possible.
      I would personally label the above bolded statement rather as
      "Grumbold's personal PoV, eventually correct, but a PoV"
      better than with
      "FACT"



      Apart the personal attack on him, I see you don't care to(or.... cannot????) rebut in their *merit* the 4 statements Ianpolaris labels as "Fatcs".
      I for one wouldn't know how to object to them.
      Could maybe one of you more inside the game do something useful and *factually* object to those remarks, for those who still are at a window waiting to decide what to do?
      Thx.
      Although, as I said, all this issue is only about judging a PAST IG decision and would have a little windfall for the game's present...

      Oh, and BTW.
      Those who object to someone's opinion with "you just want to impose your opinion without respecting others", are committing the SAME injustice they claim to reprimand...

      I don't exactly know what I mean by that, but I mean it (Holden Caulfield)

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      • #48
        I'm just reciprocating with similar tactics to underline what is being done, but I admit my invective was not an example of perfect neutrality ...

        Do I really need to rebut in detail something so clearlu fallacious? A direct quote from Rantz about the game not being perfect would be factual. If I came here and said "Rantz says the game is almost perfect" it would be distorted positive spin. Saying "unfinished, undone, and generally shoddy" is distorted negative spin. We can all play these games. I stand by my assertion that the post is full of negative spin that reflect his personal bias, not facts.
        To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
        H.Poincaré

        Comment


        • #49
          Grumbold,

          Namecalling aside (which IIRC is a violation of the CoC here), I simply call them as I see them.

          There is no "opinion" about what I wrote. They are indisputed facts.

          If you don't like them, then complain to QS or IG, not me.

          -Polaris

          P.S. How you interpret those facts is a matter of opinion, but not the facts themselves.....as you just proved with your ad hominem attack.

          Edit: Saying you needed two more years (that is in the interview) to "get the game done right" is an ipso facto admission that the game was marketed in an unfinished state. How can this even be in dispute? No spin about that.

          Comment


          • #50
            Originally posted by Ianpolaris
            Grumbold,

            Namecalling aside (which IIRC is a violation of the CoC here), I simply call them as I see them...
            1. What name did he call you? I read and re-read both of Grumbold's posts and I don't see any "name" directed at you.

            2. "Call them as I see them" is a pretty blatant admission that your "facts" are not presented in an objective fashion.
            "Stuie has the right idea" - Japher
            "I trust Stuie and all involved." - SlowwHand
            "Stuie is right...." - Guynemer

            Comment


            • #51
              Right, I'll try to keep this as short as possible.

              But more importantly you build a decent game in the timeframe that you have.
              Yes, they did so.

              Comment


              • #52
                Originally posted by The Templar
                [snip]
                And before everyone gets started about 'lackluster' - face it, in your gut you know its true. The UI is overly complicated and often non-cooperative, you can't name things/pick colors/colonize Orion after exterminating the New Orions/see system names on any but the lowest zoom/take your pick of tedious little things that seem to be missing. The AI isn't particularly aggressive and certainly doesn't manage ground invasions well. Oh wait, I forgot, they tweaked the AI before release. Then again, has anyone seen those original ass-kicking AI files?

                Don't get me wrong, the game is fun, but it isn't great in the way Civ, Civ2, Civ3, MoO, and MoO2 are great. Frankly, sales wouldn't be anywhere near what they are if it didn't have the name 'MoO' attached to it.

                But should it have been cancelled? I don't know. But I do know that when the original development team was shaken up, they should have written a plan before they wrote any code.
                So far, this is the posting that most accurately reflects my own sentiment about MOO3.

                Here's hoping that the game at least set a new standard scope-wise. I really like the way the game aims to take space-TBS to the next level i.e. macromanagement.
                Had MOO3 been thoroughly tested and tweaked UI and AI-wise and ground and space combat been given just a bit more time and thought design-wise, this game would kick MAJOR ass!

                MOO2 to 3 was a MAJOR project, perhaps MOO3 to 4 don't have to be if you can start out with the source code from QS. After all, the coders are probably not to blame, but rather the designers and producers.

                BTW, I'm still playing.....
                It is curious that physical courage should be so common in the world and moral courage so rare.

                -Mark Twain

                Comment


                • #53
                  Originally posted by Ianpolaris
                  There is no "opinion" about what I wrote. They are indisputed facts.


                  A direct quote from Rantz about the game would be factual. If I came here and said "Rantz says the game is almost perfect" it would be distorted positive spin. Saying "unfinished, undone, and generally shoddy" is distorted negative spin. We can all play these games. I stand by my assertion that your posts are full of negative spin that reflect your personal bias, not facts. So I guess that means they're disputed, huh?
                  To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
                  H.Poincaré

                  Comment


                  • #54
                    OKay, sans any invective, will address the points below:

                    [SIZE=1] Originally posted by Ianpolaris

                    Fact: The project was years overdue (in fact almost two years overdue).

                    Fact: The devs had no clue as to how to design this game (not having a Dev Plan speaks volumes in this regard)

                    Fact: The project during this past year was in total shambles

                    Fact: The final product was unfinished, undone, and generally shoddy as Rantz has admitted on GameSpy contrary to what we were led to believe during the X-Mas delay.
                    1. Yes, this is a fact. But it isn't necessarily indicative of anything. Plenty of projects have been overdue and been good, such as WarCraft III. Of course, plenty have gone over and been terrible, such as Ultima IX. Conversely, many projects that are released on time are terrible, so that doesn't mean all that much, especially to a game company exec who wants a return on an investment.

                    2. This is not fact, it's a subjective opinion. While I admit it is more likely to be the case that this was true, we don't really know that for sure.

                    3. This is again somewhat subjective, but mostly true. Plenty of games go through turmoil during development, yet upon release end up fine. Again, the exec at the company wouldn't have any reason to cancel an expensive investment over this.

                    4. This is total opinion on your part. Many people are enjoying the game. There is a lot about the game that certainly isn't shoddy, from what I have read. Don't confuse design choices you don't like with careless game-making. There are very few bugs from what I hear, unlike most games out nowadays.

                    Now I'm sure we can all keep things here friendly-like, Grumbold, etc. We can argue without being meanies.
                    Tutto nel mondo è burla

                    Comment


                    • #55
                      Boris,

                      1. That is a fact. We agree on that. 'nuff said.

                      2. I suggest you reread what Rantz said in GameSpy. He said that the designers lacked direction and no one "took charge" and yet they were coding. That tells me (and anyone else who has done a project) that they didn't have a clue. The lack of a clear Dev plan was proverbial icing on the cake. Was my language slanted? Perhaps, but the truth of the matter is quite clear.

                      3. Alright the term 'shambles' is an interpretation based on what Rantz said. Having said that, we agree that the project went through a major reorganization late and not in a good way. That is an indisputed fact.

                      4. Rantz said that the game was unfinished. Don't take my word for it; read what he had to say yourself. That makes it a fact AFAICT.

                      -Polaris

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                      • #56
                        Originally posted by Boris Godunov
                        People who expected a tweak on the MOO2 model are upset because it's a lot more different than they wanted, while those expecting an entirely new gaming experience are disappointed. Gee, sounds like Civ3...
                        I own Civ III. Civ III is a friend of mine.

                        MoO3 is no Civ III.


                        Seriously, Civ III was quite playable out-of-the-box. Many Civer's just didn't like the *way* the game played. This was a minor thing, that was fixed after a couple patcher (only to start all over again with PTW).

                        MoO3 is *not* playable out of the box - as any but the worst fanbois will admit. Even worse, most of the 'broken' elements are not fixable with a patch.

                        I returned mine after 3 days.

                        Ashoka

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                        • #57
                          Just my own view, and you can have yours.

                          MOO III works, but with some people, they are the ones making the mistakes.

                          Case in point:

                          A person wanted to know where his Fleets were in the game.

                          He ended up looking all over the map to find them, and was frustrated.

                          I pointed out that going to the ShipDesign tab, and clicking on the Fleet tab, that any Fleet in the game, can be found, and by double clicking, instantly transported to that place and Star System on the main map.

                          At least, when I see that some commands for the game are by double clicking, I try that out, on text areas, if I am not sure what they are there for, but some people are not.

                          Probably somewhere in the manual, it is also stated.

                          Simply some people could not get how to play the game,
                          but it is all there, and easily found.

                          So, therefore, should MOO III been cancelled, because, before they actually play the game, they can not or will not read some of it.

                          Now to the points brought out, yes, you can not change colors, or name star systems, but some of that is irrelevant to me, I do not see the need to do that.

                          As for anything else, QS is including some items in the patch, for zooming in on the main map, and seeing the star names.

                          Although you can click on a star System, and get its name.

                          But minor things that were annoying to some, are not really that annoying, given the scope of the game, and the hugeness of the Galaxy.

                          So, yes some of it could have been on the same Windows, and one could have many Windows open, but who would want to close them all.

                          At least, to me, in this game, the player should remember the information of the species after awhile of the game.

                          Maybe, I got use to it playing Civilization.

                          But, it is not far different, than that game,
                          and it sure is a very large game.

                          And unlike Imperium Galactic II, which stacked ships together, after a point, QS tried to show individual ships in a battle by having more lenthy battles taking place, that can be timed from 1 minute to 10 minutes per battle.

                          If anyone compares MOO III, to Barf (BoTF), I think I will barf!

                          That game, was a waste of money, but MOO III is not.

                          Well, that's my opinion, and anyone else can have theirs!

                          Comment


                          • #58
                            (1, 2, 3, 4)[..]Now I'm sure we can all keep things here friendly-like, Grumbold, etc. We can argue without being meanies.
                            Boris sums this up pretty well, you know...

                            Comment


                            • #59
                              Raion points out why MOO3 is bad...

                              Originally posted by Raion
                              Case in point:

                              A person wanted to know where his Fleets were in the game.

                              He ended up looking all over the map to find them, and was frustrated.

                              I pointed out that going to the ShipDesign tab, and clicking on the Fleet tab, that any Fleet in the game, can be found, and by double clicking, instantly transported to that place and Star System on the main map.


                              This is an argument of why the game SHOULD have been cancelled! Going to two tabs to find a fleet is ridiculous. In a strategy game I should be able to scan my empire and easily identify my fleets and their positions. Otherwise how can I clearly identify weak spots in my empire?

                              I do not want flashy 3D graphics. I want functional graphics that convey information needed to play a game. I do not know of any other major strategy game that forces you to jump through such hoops to get the necessary information. Games like Europa Universalis and Civilization do not have 3D graphics, but what graphics they do have convey the necessary information needed to play extremely fun and challenging games.

                              MOO2 is better in so many aspects since I can actually tell what is going on alot more easily.

                              Comment


                              • #60
                                The galactic map is there in front of you if you want to use it. With 20x the number of star systems its just not so easy to remember the location of all your TFs. One solution would be to make the galaxy 20x smaller again. I prefer clicking 2 tabs. I occasionally lost track of an army or navy in EU1/2/HoI when my empire stretched round the world but I wouldnt use it as a reason for making any of the games smaller.....
                                To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
                                H.Poincaré

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