Announcement

Collapse
No announcement yet.

QS have released Patch info!

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #61
    It's been a month, anyone see that rumored patch yet? Rantz said two more years and he would have had the perfect game - does this mean 23 months to go for that patch?
    - "A picture may be worth a thousand words, but it still ain't a part number." - Ron Reynolds
    - I went to Zanarkand, and all I got was this lousy aeon!
    - "... over 10 members raised complaints about you... and jerk was one of the nicer things they called you" - Ming

    Comment


    • #62
      Originally posted by ACEofHeart
      Okie,,
      I'll buy into the fact that an alien might not have an Arkansas accent or speak like an Oxford graduate..
      The points I was trying to make is..
      (A) Why would a species that intelligent and advanced talk like a 3rd grader. But I guess a diplomat learning English is much harder than Intergalactic travel .
      (B) The constant repetitive and useless treaties, as they still will declare war for reasons unknown..

      I didn't expect diplomacy as good as AC, but at least equal to MOO2...!!

      On another note, will they patch "Intial starting points".
      Why did they insist on clupming everyone together even in every large galaxy. It does not give you time to learn the basics and almost makes you build "obsolete" ships..
      Alittle ot I remember the early computer like the commando 64 and some early apple and IBM computer have than save and replace command which will save your files to the same name as one of your girl and delete
      the old one. Some computer magine writers kept saying it didnot work right on the C-64 . It worked correctly as it save the current file under than temp name and then delete the old name and then change the temp file name
      back to the one you want. The writer said he got than out
      of room on 5 1/4 inch disk, he load than 20 k text file work
      on it untril it was 40 k long notice he only have 20 k of disk space left so he thought the save and replace command will delete the old filename first instead of saveing the new file under than temp name. What I than saying that the diplormat which you think is broken isnot really broken but working the way they want it to.
      By the year 2100 AD over half of the world population will be follower of Islam.

      Comment


      • #63
        Ahh well. Moo3 lost its chance to impress. Im hooked on Gal-Civ! I just sold my copy of Moo3 on Ebay for £18.

        Maybe after moo3 has 3 or 4 patches i might pick up a cheap copy from the £10 bargin bin and see if it improves
        WWW.MrFixitonline.com

        Comment


        • #64
          BAH! The patch will be MASSIVE!

          Don't throw away you copies yet. Moo3 will be new game after the patch.
          Just remember Civ3!

          Comment


          • #65
            Originally posted by statusperfect
            BAH! The patch will be MASSIVE!
            It'll be massive alright. It will span 2 CDs, be called 'Master of Orion 4', come from a different developer, and retail for $49.99.

            Don't throw away you copies yet. Moo3 will be new game after the patch.
            Just remember Civ3!
            Civ3 had one major flaw when it came out - air superiority/SAMs did not work. That was fixed after a week or two. Maybe Firaxis should do MoO4 ...
            - "A picture may be worth a thousand words, but it still ain't a part number." - Ron Reynolds
            - I went to Zanarkand, and all I got was this lousy aeon!
            - "... over 10 members raised complaints about you... and jerk was one of the nicer things they called you" - Ming

            Comment


            • #66
              Originally posted by statusperfect
              BAH! The patch will be MASSIVE!

              Don't throw away you copies yet. Moo3 will be new game after the patch.
              Just remember Civ3!
              Not sure why I should presume they will do some magic in a massive patch, I hope so though.

              There was not all that much wrong with Civ3 when it came out. Many improvements were made over time, but the game was fun day 1 for those who liked it.
              I have not seen/heard that many saving Moo3 was fun.
              Some people liked it, but they are not raving or anything. I played two games, found it hard to continue and await improvements.
              IOW Moo3 is no where near as enjoyable as Civ3 was on day 1.

              Comment


              • #67
                I think Moo3 is exciting but flawed. I was hooked from day one.

                The interface sucks though. Many people who complain about flaws just don't understand the interface. *.pdf manual is on the way.

                Comment


                • #68
                  The Air superiority/SAMs bug disgusted me. It was not possible to play an entire game without running into this glaring and game-wreaking bug, so I have to wonder what Firaxis was doing to playtest Civ3.

                  Were they trying to insult us? Sure insulted me. Never will buy a game from them again.

                  Comment


                  • #69
                    DO I HAVE TO REMAIN PEOPLE THAT NO GAME RELEASE TODAY IS BUG FREE ANYMORE. IN THE LATE 1970'S AND EARLY 1980's GAMES WHERE RELEASE BUG FREE AS THEY WHERE SIMPLER AND THERE WAS NO MILLION'S OF DIFFERENT HARDWARE COMBINAION'S TO WORRY GAME PROGRAMERS.
                    By the year 2100 AD over half of the world population will be follower of Islam.

                    Comment


                    • #70
                      Originally posted by CharlesBHoff
                      DO I HAVE TO REMAIN PEOPLE THAT NO GAME RELEASE TODAY IS BUG FREE ANYMORE. IN THE LATE 1970'S AND EARLY 1980's GAMES WHERE RELEASE BUG FREE AS THEY WHERE SIMPLER AND THERE WAS NO MILLION'S OF DIFFERENT HARDWARE COMBINAION'S TO WORRY GAME PROGRAMERS.
                      The bugs isn't the problem. The layout of the game itself is the problem.

                      Comment


                      • #71
                        Anyone heard about the patch again? I just want to make sure I get it before it disappears forever.

                        Comment


                        • #72
                          Some new changes:

                          Improved behavior under alt-tab. Application normally will auto-refresh now.

                          Modified migration code so that Harvesters will prefer planets with edible population (similar to the behavior everyone seems to think they already have).

                          Modified Splinter Colony/Magnate Civ code so that splinter colony will only occur if hab zone is as good as any magnate. So, if it would be Green for a splinter, but is Sweet Spot for a Magnate, the Magnate will now get the planet (previously it would have been a splinter). This should make all Magnates available for all Species, although they will still not get the same distribution.

                          Added Sitrep filters for Construction, Military Construction and Espionage.


                          Added Sitrep when senate bill is seconded and available to vote (data only change)

                          All of the main UI tabs now remember the last sub-panel and return there.

                          Modified the ground combat tech capture (added earlier in the patch) to be a chance based on the univalue of the planet AFTER ground combat completes. There may still be some balancing tweaks here.
                          Well, even if macromanagement isn't getting any easier, the sitrep change will at least make micromanaging easier...

                          Also, it looks like there's a tentative release date for the data patch:

                          Due to a fair number of people reporting severe stability problems that we cannot recreate, including a number that have fixed them by reinstalling or identifying short mob files, we have developed a install validation utility which is now available at moo3.quicksilver.com/downloads/Moo3InstallCheck.zip.

                          This program will also handle the "data patch", which is being sent to Beta testers this evening and expected to be released to the public the middle of next week.

                          All code patches have to go through Infogrames QA, so we are bundling changes together. There are still some military AI issues and diplomacy issues we need to address before we are ready to release it to QA. The UI changes being made are not impacting this work, since it is different programmers. We will send the code patch to QA no later than the end of the current month (April).
                          So, data patch in a week or two, and maybe code patch to follow a week or two later.

                          Comment


                          • #73
                            Hey Guys!

                            Yo, I just checked out the official MOO3 site, and get this ... THE GAME HAS GONE GOLD!!! YEE-HAH! Finally the wait is over!!!

                            Meanwhile just to compare how other companies do buisness there was a post on the GalCiv forum time stamped 4/5/2003 12:44:31 AM that V1.02 has been released. Of course these patches aren't huge efforts, because that game went out the door in good working order, but the developers are listening to user feedback, and are making changes that they agree would enhance the gameplay. I think this is like the fourth update since the game came out, what, last week? Could you imagine? Meanwhile time marches on, and there's still no patch or ETA. There's only the most marginal updates, and all the devs are keeping their heads way down. I like the line where they say "... All code patches have to go through Infogrames QA..." . Now there's an organizational body I have NO faith in whatsoever. Maybe we should start betting on when the patch will actually come out, that might be a fun diversion, and someone might win back the $50 they WASTED on MOO3.

                            Comment


                            • #74
                              Originally posted by statusperfect


                              The bugs isn't the problem. The layout of the game itself is the problem.
                              First I was only saying that too many people want entire bug free game is not realize anymore. When computer first came out the hardware was of one type make by one company to one standard. There where no sound card's only the built in speaker, there was no 3-D accelerate card's, member was measure in kilobytes instead of megabytes. So it was very easy to do hardware programming while programming as you didnot have to worry about afew thousand different standard in viedo card's alone. Some of the first computer game ran on under 128 k of memony which meant they where very short programs and they where many time one file only.
                              By the year 2100 AD over half of the world population will be follower of Islam.

                              Comment


                              • #75
                                Originally posted by habadacus
                                Hey Guys!

                                Yo, I just checked out the official MOO3 site, and get this ... THE GAME HAS GONE GOLD!!! YEE-HAH! Finally the wait is over!!!

                                Meanwhile just to compare how other companies do buisness there was a post on the GalCiv forum time stamped 4/5/2003 12:44:31 AM that V1.02 has been released. Of course these patches aren't huge efforts, because that game went out the door in good working order, but the developers are listening to user feedback, and are making changes that they agree would enhance the gameplay. I think this is like the fourth update since the game came out, what, last week? Could you imagine? Meanwhile time marches on, and there's still no patch or ETA. There's only the most marginal updates, and all the devs are keeping their heads way down. I like the line where they say "... All code patches have to go through Infogrames QA..." . Now there's an organizational body I have NO faith in whatsoever. Maybe we should start betting on when the patch will actually come out, that might be a fun diversion, and someone might win back the $50 they WASTED on MOO3.
                                From Quiksilver: All code patches have to go through Infogrames QA, so we are bundling changes together. There are still some military AI issues and diplomacy issues we need to address before we are ready to release it to QA. The UI changes being made are not impacting this work, since it is different programmers. We will send the code patch to QA no later than the end of the current month (April).

                                Comment

                                Working...
                                X