Originally posted by Ozymandous
Heh, and MOO3 is fun *from day one* for those who like it as well. Not to say MOO3 isn't without flaws, but trust the fine, FICKLE folks here at APoly to bash any game that doesn't live up to their individual expectations.
If QS is as dedicated to improving MOO3 as Firaxis was with Civ3, then this title will be better than either of the original MOO games.
Two things I have noticed:
1) Get Colin's mod if you want an AI that will actually force you to fight and think more than the default AI (interface issues still persist but the AI actually does seem to have a brain with this mod).
2) The vast majority of the people I have seen bash the crap out of MOO3 are the people who loved MOO2 and never played MOO(original). Personally I hated MOO2 because it was micro nightmare, and if people were expecting MOO2.5 instead of MOO3 they are disappointed. Sounds almost like the same complaints that came from the Civ2 crowd who wanted Civ2.5 and not Civ3 as well, heh.
For what it's worth, I have nothing against the game in general but I have slacked off on playing because having to re-do the Dev plans every game and having to micro-manage the military build queue when virtually everything else is macro manage oriented. Most of the issues I have with the game have been mentioned as being worked on with the patch or future patches. Much as Civ3 was good, it didn't become great and addictive until 1.21 and especially 1.29 patches. I have the same expectations and hopes for MOO3.
Heh, and MOO3 is fun *from day one* for those who like it as well. Not to say MOO3 isn't without flaws, but trust the fine, FICKLE folks here at APoly to bash any game that doesn't live up to their individual expectations.
If QS is as dedicated to improving MOO3 as Firaxis was with Civ3, then this title will be better than either of the original MOO games.
Two things I have noticed:
1) Get Colin's mod if you want an AI that will actually force you to fight and think more than the default AI (interface issues still persist but the AI actually does seem to have a brain with this mod).
2) The vast majority of the people I have seen bash the crap out of MOO3 are the people who loved MOO2 and never played MOO(original). Personally I hated MOO2 because it was micro nightmare, and if people were expecting MOO2.5 instead of MOO3 they are disappointed. Sounds almost like the same complaints that came from the Civ2 crowd who wanted Civ2.5 and not Civ3 as well, heh.
For what it's worth, I have nothing against the game in general but I have slacked off on playing because having to re-do the Dev plans every game and having to micro-manage the military build queue when virtually everything else is macro manage oriented. Most of the issues I have with the game have been mentioned as being worked on with the patch or future patches. Much as Civ3 was good, it didn't become great and addictive until 1.21 and especially 1.29 patches. I have the same expectations and hopes for MOO3.
six area at the same, while in MOO2 you where only allow
to research one area at a time. MOO 2 did have some good point also. The crowd that love MOO 2 I notice is taken extras pain to attack MOO 3.
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