The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Dominant species for a planet displayed on the system level view.
The race populating a region is now displayed as well as the unrest level of that region.
Command buffers and Save Games are compressed for sending over the net.
Fixed bug causing unnecessary copying of auto save games when resuming
multiplayer game.(Identically names save games in the main save game directory worked correctly)
Player entries in multiplayer lobby are colored blue when save game will be
copied.
Fixed bug with assigning players to empires when resuming a multiplayer game.
Added sort by species/race on planets screen (uses species number)
april 15
Fixed bug that would improperly classify planets as frontier, and another which would allow set both the primary and secondary classification to the same thing.
Increased range of numbers used when doing cost/benefit analysis so that fewer items would be resolved as having no value, especially when HFOG is high.
Externalized parameters for Orion Senate presidency election, including a value for number of stars in galaxy to allow the Orion's vote to scale with galaxy size. Multipliers for number of system, planets and pop points are in a table, and Orions and other civs have separate values.
Removed code which read in otherwise unused tables in militaryAI.txt and starlaneai.txt.
Changed stable_sort to sort in code which displays list of save games to avoid crash. Game was crashing when there were 81-83 save games.
april 17
Added sort by Empire option to planets screen.
Added button to rename star systems at the System Level display in a single player game (note: max 20 chars, the player currently has to have at least one colony in the system when renaming, and no duplicate star names allowed).
Added button to rename a planet from the Planet information screen (note: max 20 chars, may not be available in multiplayer depending on how testing goes).
DEA improvements and regional buildings in progress are now displayed in the infrastructure panel.
Fixed the 30 / 60 minute reminders such that it now actually works.
Fixed a bug on the System Forces display where the names of unexplored stars would be shown as the destination for a task force.
Fixed a bug on the System Forces display where the destinations of ships / task forces that didn't belong to the player would be shown.
Quick-game data now not saved when creating a new multiplayer game.
Quick-game data partially loaded in to use as the defaults for the New Game Options screen.
Fixed diplomatic spies so that they blow up Government buildings and modders can add diplomatic spy missions.
Fixed a bug in the Foreign Matrix screen where the drop-down menu to show which empires you have a specific relationship with would also include empires that you had diplomatic contact with but was subsequently lost.
Player flag icons added to the set of planet status icons on the System Level view to indicate which planets have an imperial and / or system seat.
Externalized some parameters used to calculate the diplomatic effects of combat. Added planets lost values to those already existing for hull spaces, troops, buildings and population. **This broke existing save games**
Removed some unused tables from baserelations.txt and foreignrelations.txt.
Fixed a bug where pending diplomatic offers were not cleared when contact was lost, which could cause empires to be allied (or have other agreements) when not in diplomatic contact. In addition to other potential problems, this was locking up the space combat scheduler.
Modified the save game dialog so that files do not show up on the list if they are not valid save games, even when their extension is '.gam'. Modified header record of save game to be able to distinguish obsolete save games from new ones. Added data set directory name and language directory name to save game header.
Thanks Marko
I'm really looking forward to getting the code patch now. I haven't played MoO3 since the first week I had it. I'm starting to get excited again. Yippee! No mention of PD weapons yet???
-Jam
1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
Originally posted by War of Art
Thanks Marko
I'm really looking forward to getting the code patch now. I haven't played MoO3 since the first week I had it. I'm starting to get excited again. Yippee! No mention of PD weapons yet???
-Jam
They will be fixed.
From QS:
Increased range and frequency of target acquisition logic for point defense weapons.
Sounds like it keeps getting better and better.
Hope the staff continues to support the game (and fanbase).
"And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
"Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
2004 Presidential Candidate
2008 Presidential Candidate (for what its worth)
Maybe that's why IG has a TECH SUPPORT department where you can write or call to try to resolve your problem instead of *****ing and moaning constantly on the general forums?
SOmetimes the squeaky wheel doesn't get the grease it get's deleted.
What alternate reality do you live in? (Cause it's pretty obvious on Earth v1.0 that MoO3 can't even run for 10-20 minutes max. before it crashes on 60% of the folks that have bought it. I'll gladly move to your reality if it will make the game work as billed!) I might even like the game if it becomes stable.
As far as IG tech support goes, it's a joke. 11 weeks so far and no patch that deals with stability issues that plague over half the customers. Following the MoO FAQ recomendations doesn't solve what are failures hardcoded in the game (this has been confirmed on several occasions by the programmers at QS themselves, hence the overwelming negitivity of the customers). Sure there are a few who actually are able to play the game and don't like it for one reason or another, but I continue to withhold judgement on this till I am able to actually play the game myself.
With a no-money-back policy for a defective product, and their "solution" so far to just delete or shout down anyone with a legitamate gripe, this not my idea of responsible "customer service".
Between home and work, I have total, unrestricted access to nine computers and admin access to everything in the office, ranging from sheer crap to high-end P4s, with "real" graphics, and with corporate crap graphics. A whole mix and match of Win98SE, Win2k, WinXP, IDE drives, SCSI, graphics adapters from 16 meg to 128 meg, comps from P-III, 384 meg SDRAM to P 4 HT with 2 gigs DDR RAM.
I routinely install games and anything else interesting (Photoshop, autocad, etc.) on any or all of them, to look for hardware/software issues.
I've had no stability problems and no performance problems beyond what you'd expect from the different hardware.
When all else fails, blame brown people. | Hire a teen, while they still know it all. | Trump-Palin 2016. "You're fired." "I quit."
I had no hardware type bugs with MoO3 either. The bugs which got me were always stupid things which the AI or governors did, which are clearly not hardware related.
I played MOO3 for hours on ended with no hardware problen. I have Surface X problen when the game graphic setting was set too hight and I went into opion than lower
it down to medium.
By the year 2100 AD over half of the world population will be follower of Islam.
The "60%" figure was derived from a survey of MoO3 sites using "DirectX not available" as a search term. While it may not be accurate to within a percent, it is pretty well in the ballpark.
For the poster with all those computers in his office, just try watching the Bink intro all the way through (that's usually sufficent to expose wether a certain computer's configuration has a problem).
Have tried all the DX settings, etc. and regularly compare notes with QSI, who admit that several hardcoded errors exist causing the DX problem.
As I have said before, I'm not out to bash the game, I'd just like to be able to play it.
i have the direct x surface not available message pop up EVERY TIME i try to play this game i am on my 1st game. it started happening around turn 475. i am currently on turn 527.now i cant go even one turn without the direct x crashing my game. am i frustrated? you bet your freakin collective butts i'm frustrated with this problem. i tried a new game it does the same thing changing to turn 2 also the alt tab thing is a fantasy . it doesnt save me from crashing. in fact if i touch any keyboard buttons after i get that message it sends me to the desktop with moo3 closed. i turned down the graphics setting i uninstalled and reinstalled it nothing changes the fact that now whenever i try to play this game it gives me dirct x surface problems.is it my graphics card? why would it be? the game ran for 475 turns without a problem!so all you guys out there who think this is a trumped up problem just because it hasnt happened to you need to back up and listen for a minute .. this game is broken.. its not the graphics cards its not the operating systems its not the users!! its the software ! plain and simple. was it maybe a bad batch of discs churned out by a company desparate to go gold before galactic civs?? probably!! and now quicksilser actually has the balls to come out and say there isnt going to be any attempt made to address the direct x issue because they havent seen it happen?? well they are welcome to come over to my house and watch their piece of @#$% lock up and crash any day they want to. i'll even take a vacation day for and we can have a weinie roast over the ashes of their cd box and game!! my sys specs are 1 ghz win Me 512 mbs ram. theres only one point i would like to make that may explain some of this direct x , some one else let me know if you noticed this also. this cd gets F@#$%^G HOT!! it runs hotter than any cd i ever put in my drive before i swear if it got any hotter it would fuse my drive. could that be the problem??
the only time I got the error was when I tried playing with a mod. After removing it, it ran fine.
BTW, have you installed the VERY latest version of direct-x (9a I think)? Maybe it will help???
Avoid COLONY RUSH on Galactic Civlizations II (both DL & DA) with my Slow Start Mod. Finding Civ 4: Colonization too easy? Try my Ten Colonies challenge.
yes i have tried both 8.1 and 9.0a and neither work. i guess this game will collect dust until qs decides to bestow some actual research and repair to it.
Thats a shame ,because i love the game and all i want to do is play.
Originally posted by cyberghost
yes i have tried both 8.1 and 9.0a and neither work. i guess this game will collect dust until qs decides to bestow some actual research and repair to it.
Thats a shame ,because i love the game and all i want to do is play.
Are you running any background programs.
By the year 2100 AD over half of the world population will be follower of Islam.
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