The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by Nirvana_CN
I Have updated the main post to contain all current fixes, looking pretty good so far
Yeah, looking like a whole new game
- "A picture may be worth a thousand words, but it still ain't a part number." - Ron Reynolds
- I went to Zanarkand, and all I got was this lousy aeon!
- "... over 10 members raised complaints about you... and jerk was one of the nicer things they called you" - Ming
Increased range and frequency of target acquisition logic for point defense weapons.
Added sitrep information to the save game.
Fixed an error that would allow a fifth, invisible leader to be acquired via a rescue leader special. Limit is now hard set at four. Any additional leaders will not be acquired.
Added min and max luck range values to the leader spreadsheets so that each leader can have a different, moddable lifespan. Modified code to use those values and allow the lifespan to be greater than 127 (previous limit).
Added code to remove the Rescue Leader and Random Tech specials after they are used.
Modified military AI so that it will check for an orbital to build before deciding to build a ship building capacity building, and will only build the capacity building when a design is chosen (for whatever kind of ship) that is too large for the planet.
Modified military AI to not keep ships in the reserve automatically. This greatly helps the problem with one or two ships dribbling out each turn to defend a planet.
Fixed the alarm clock to pay attention to the am/pm setting and allow it to trigger again in the same game if the time is changed in the options.
Fixed a bug on the Shipyards - Fleets screen where the name of an unexplored star system would be shown as a task force's destination if the star was the only one that task force was going to.
Fixed a bug where you were unable to scrap system ships of more than one design on the fleets screen.
Fixed a bug where victory conditions wouldn't be displayed properly on the Victory Conditions screen after loading a save game.
Added menu item to game menu to view the race picks chosen for the current game.
Modified sitrep so that clicking the hyperlinked system name on the sitrep issued when the task force has reached it's destination will center the map on that star (shift-click will open the system screen instead).
Added magnate species to environmental preference lists on both the Planet and Planets screens. Changed the planet environmental panel to default to the dominant species on the planet.
Changed the code to set the Orion senate presidency election vote immediately when the player casts their vote, removing the ability to change your mind, but fixing some cases where it was not cast.
Fixed a bug where clicking again on a bill or law would cause the details of it to disappear.
Changed the default of the Leaders screen to be the Espionage tab. After the first visit it will default to the last visited tab.
Moved the migration/colonize/outpost command buttons to the main panel on the Planets screen and removed the tabs.
Nothing very exciting in my opinion. Hopefully as the changes get more minor the release date is getting closer.....
"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
Increased range and frequency of target acquisition logic for point defense weapons.
Does it for me.
-Jam
1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
Did I miss where they said "Diplomacy" would be patched ??
As it is now,, it's like a 6 yr old with a labatomy !!
Until that gets fixed I see no reason to play it anymore.
It's a MAJOR part of the game !! Otherwise it's just Click,, Click Click,,with Warp drive !!!
Who needs to click click click? Set the turn timer as low as possible and turns are automatic!
Avoid COLONY RUSH on Galactic Civlizations II (both DL & DA) with my Slow Start Mod. Finding Civ 4: Colonization too easy? Try my Ten Colonies challenge.
It would be nice to switch off the viceroys on each screen so you could have TOTAL control. Or can it already be done and I've missed it?
Avoid COLONY RUSH on Galactic Civlizations II (both DL & DA) with my Slow Start Mod. Finding Civ 4: Colonization too easy? Try my Ten Colonies challenge.
I suppose it's safe to assume that the DirectX Surface problem will be fixed with the code patch. I haven't read anything about a fix for it but I sure hope they fix it fast. I've been having a lot of trouble with it, despite trying all of the (user) suggested fixes.
Originally posted by ACEofHeart
Did I miss where they said "Diplomacy" would be patched ??
As it is now,, it's like a 6 yr old with a labatomy !!
Until that gets fixed I see no reason to play it anymore.
It's a MAJOR part of the game !! Otherwise it's just Click,, Click Click,,with Warp drive !!!
Diplomacy isnot broken you are dealing with alien with than
alien mind set different from your. When I was working for IRS back when star war the moive was first out than worker tell me She didnot right the moive as most of the people in the moive didnot look human. I told her their where alien's and most alien's are not going to look human to use.
By the year 2100 AD over half of the world population will be follower of Islam.
Direct-X 9a is now out. The "a" fixes some problems with some programs. You think maybe this one?
Avoid COLONY RUSH on Galactic Civlizations II (both DL & DA) with my Slow Start Mod. Finding Civ 4: Colonization too easy? Try my Ten Colonies challenge.
Only once had the directx problem, and that was when I had not let windows 'settle down' defore playing. Which version of windows are you using, and what is your machine spec?
Using win 98SE on athlonXP 2000, asus motherboard (one of the early 333fsb ones) 512Mb 2100DDR Ram and Geforce 4600 (I dont only play stratagy games!)
Okie,,
I'll buy into the fact that an alien might not have an Arkansas accent or speak like an Oxford graduate..
The points I was trying to make is..
(A) Why would a species that intelligent and advanced talk like a 3rd grader. But I guess a diplomat learning English is much harder than Intergalactic travel .
(B) The constant repetitive and useless treaties, as they still will declare war for reasons unknown..
I didn't expect diplomacy as good as AC, but at least equal to MOO2...!!
On another note, will they patch "Intial starting points".
Why did they insist on clupming everyone together even in every large galaxy. It does not give you time to learn the basics and almost makes you build "obsolete" ships..
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