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  • What I want changed.

    1. Ship Design.
    a. I want to click on a ship design and update it. (not the ships themselves shouldn't be updated until a refit.)
    b. I want to delete ship designs.
    c. I'd like the drop down menu not to have a default. (ex. I'll click from the bottom up LR, star ship, then it defaults back to lancer, orbtial me.)
    d. When you click on the weapons tab, it covers up your size used/total in the corner.
    e. Extend the ship names.

    2. I'd love in the Empire section another tab for Miltary priorities.

    3. Site Rep
    a. Let us decide what should be red, green, and yellow.
    b. Separate military and ciliviation buildings.
    c. Let us click to show spy actions. Show what class the spy that just died was so I won't have to guess.

    4. Dip.
    The only issue I have here is with the tech exchange. Show what Class and Level the techs are!

    5. Tech.
    I don't really have any problems here. I do think it is alittle tedious to click on each of the different schools.
    a. Why not just show us the level researched and percentage complete on the first screen?

    6. Finances.
    I'd say leave it alone just explain it.

    7. Empire Section
    a. Make a Military pri. List.

    8. Main Map.
    a. Make the system names show at all zoom levels
    b. That Guardian I just ran into. It shows the system name during battle, when I look on the map it isn't there.
    c. A little Skull and cross bones flag for all the systems that my ships don't make it back from.
    d. Some times my map gets stuck scrolling up. I have to wait for the next turn and it magically gets fixed sometimes. It isn't my mouse though because I can still move the cursor to all the other tabs.

    9. AI
    Leave it alone. I've played three games. I can tell you right now; just leave it alone. My first game Klacons I won by Senate, my Second Rass I lost by senate, and my 3 I turned off Senate and playing as Silicoids. I'm a peaceful guy myself. I haven't had the resources to really start ship building until turns 150-160. Before that it was 3-5 scouts, colonies and outposts. Both my first two games ended about 180. That's

    10. Victory.
    a. The Senate win require 2/3 majority not just sightly more than the New Orions.

    11. Encyclopedia.
    a. Release how to mod it out. Let the community do the work for you. Patch in 2 months.
    b. I've looked at all those spreadsheet .txt files. How hard would it have been to throw those numbers in the help???

    12. Build Que.
    a. on the military build que., I'd like to see the stats of the ship that I designed; not some generic description. Remember how Moo2 did it? Come on All I want is Ship Size, Attack/ Defense, Armor, Shields , and Drive. There is plenty of space there for it.
    b. why all the icons? I'd be happier with my build ques had names. I can always read, but icons don't relay enough info.
    c. expand the military build que to six places.

  • #2
    Well that is about th emost comprehensive list I have seen, well done.
    The way I know what spy dies is to have two of each on hand all the time. When one dies, I look to see which type only has 1. It would be nice if they told us in the sitrep.

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    • #3
      Nice list. I like add a few more.

      Under creating ground task force, there should option to list recruit or trained or experience units, not just unit type. The scrolling should stay put until you move it, rather than automatically goes back to the top.

      All pull down menus should have default settings. It should remember your last choice, rather than the game default. Example why is the similar check box always check when you are likely not to used that. Everytime I load my game, it is always there. There should be a way to save your development plans so that you don't have to define them again.

      Need an option to restrict the building of units on each planet like ground units only or space ships only or most powerful unit or give a specific task like building only this unit.

      Comment


      • #4
        Tell Santa that I want:[list=1][*]Spies listable by their area. I want to quickly know which kind I need to build.[*]The Build Task Force screen to stay open. When building 5 Recon Dets, it's annoying to have to reopen the screen for each.[*]The Ship Design types to remember the last. When I'm looking at different starship cruiser hulls, it's irritiating to have to go through system lancer first.[*]Would it be too much to ask for an open Task Force? Certainly the AI couldn't fight it, and the Watch and Cede would not be available for any battles involving this Open TF. But, it's frustrating to have a handful of ships that won't make a defined TF. I'm left with scrapping them or building others to make a complete defined TF.[/list=1]
        A dictatorship wouldn't be so bad. As long as I'm the dictator. G. W. Bush

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        • #5
          I just decide that they could get around the need for an Open TF, if they let us rename the mission for any ship.

          Comment


          • #6
            Originally posted by PaulNAdhe
            Tell Santa that I want:[list=1]
            [*]The Build Task Force screen to stay open. When building 5 Recon Dets, it's annoying to have to reopen the screen for each.
            [/list=1]
            While I agree with the other ones, I think this one doesn't go far enough. What I'd like to see is a slider that goes from one to X that lets you set the number of identical TFs to create, where X is the upper limit of TFs you can create given what ships are designated and what ships are in the reserves.

            Last night I discovered that the Viceroys had fallen in love with my BC Carrier design, so I started throwing out armadas of the things. I can't autobuild them, as that tends to throw in escort/recon units that I would rather reserve for my Titan-based TFs, so I have to build them by hand. Well, after spending over half an hour making about 15-20 of them, I still have the same number of BC Carriers listed (aprox 100), so I suspect that that I may never create enough TF to use them all up. SIDE NOTE: just realized how to find out for sure exactly how many BC carriers I've got in the reserves! Look under the non-design tab under shipyards, can't remember what it's called.

            EDIT: that trick worked, turned out even after all the armadas I had already created, I had another 158 BC carriers to go.

            There's another idea. rather than show each individual ship in the reserves, just show each design, and a count, with an easy way (another slider?) to specify how many of them you want to add. Would make the list much more manageable.
            Last edited by Eric S; March 10, 2003, 20:09.

            Comment


            • #7
              I many never memorize the tech tree, so I would like it if the Research Matrix would show all techs for all levels that you have reached, even the ones you are not allowed to have. You could line or X them out or color them with a color to reflect that they are not available in this run, anything. I want to see what I missed. I now see many levels blank and have no idea what should have been there and we do not have a complete list any place that I am aware of at this time.

              Comment


              • #8
                Another Wish for Santa

                When the SitRep says 'Joe Blow has retired from service to the empire' Well ... exactly what did ol' Joe earn his gold watch doing? What type of spy was he? With the current state of the Espionage list I have no way of knowing which of the areas are now deficient.

                We need a sortable list of the espionage tables. Maybe not as elegant as the planets, but definitely able to sort by area and maybe by the luck, cloak, dagger & etc. Sorted by name or time of recruitment is almost as bad as having nothing.

                How did this stuff get by the beta testers???
                A dictatorship wouldn't be so bad. As long as I'm the dictator. G. W. Bush

                Comment


                • #9
                  good stuff, keep it coming


                  Dip.
                  option to show some/all of the foreign info(name of empire, relations numbers, agreements) in the main dip screen

                  Ship Design
                  (repeat) update design button
                  Co-Founder, Apolyton Civilization Site
                  Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
                  giannopoulos.info: my non-mobile non-photo news & articles blog

                  Comment


                  • #10
                    Re: What I want changed.

                    Originally posted by KrisB

                    12. Build Que.
                    a. on the military build que., I'd like to see the stats of the ship that I designed; not some generic description. Remember how Moo2 did it? Come on All I want is Ship Size, Attack/ Defense, Armor, Shields , and Drive. There is plenty of space there for it.
                    Big time agreement on this one! When you click on ship in the queue now you have a quarter of your screen taken up by Selected Item Details. I'm no game designer, but I think that would be a perfect space to put details on the selected item. Now all you get is that awful, ugly, generic, one-size-fits-all ship picture, and a big window basically regurgitating what you already know about the ship's mission. Yeah, a long-range ship fights from long-range. Even if this is the first video game you've ever played, that isn't useful info to anyone, on any planet or from any species. Well, maybe that sakkra need to know that, but I digress. It looks like they were going to use this space for real info, but just left the placeholder text in there, and never decided to get around to it. Hopefully they'll fix this in the patch.
                    Last edited by habadacus; March 10, 2003, 23:17.

                    Comment


                    • #11
                      I could stand to have a means of locating systems.
                      Maybe a PF or combo the lets me enter a name or part of one and it move the map to it. A list to choose from is fine. Now I see msg in my Sitrep for a planet, but I have to figure out where it is on the map.

                      Comment


                      • #12
                        Alright I will slap in another. I find I would like to see another event for the Sitrep (yeah I know, but they have filters). One that lets me know that a TF got to its destination. As it is now I must keep checking my list to see if any got where they were sent. This get more important as the game get longer as I may have a bunch of TF running around. Some will be sent to a staging site and not run into resistance, so I will not know of their arrival.

                        Comment


                        • #13
                          Re: What I want changed.

                          Originally posted by KrisB

                          7. Empire Section
                          a. Make a Military pri. List.
                          Such things like:

                          How many percent of the built ships/troops should be Carriers/Battloids?

                          I would second this

                          And here is sopmething additional:

                          13. Planets:
                          a. Make a Textbox where you can search for a certain System or filter System Names (you type an O into it and the list jumps to the First System whose name begins with O, you type Orion and the Listb jumps to the first Planet of the Orion System) maybe there should also be an additional button which lets you resume the search to find further matching Planets)

                          b. Expand the possibilities to filter or sort your planets. It would be nice to Filter all those Planets with certain Specials (for example Magnate Races or Rare Radioactives) or at least get them to the Top of the Planet List.
                          Tamsin (Lost Girl): "I am the Harbinger of Death. I arrive on winds of blessed air. Air that you no longer deserve."
                          Tamsin (Lost Girl): "He has fallen in battle and I must take him to the Einherjar in Valhalla"

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                          • #14
                            14. Troop Overview
                            Aside from having a "Fleet Overview" we should also have a Troop Overview, where all Groundtroops already deployed are listed along with the Planet on which they are deployed.
                            Tamsin (Lost Girl): "I am the Harbinger of Death. I arrive on winds of blessed air. Air that you no longer deserve."
                            Tamsin (Lost Girl): "He has fallen in battle and I must take him to the Einherjar in Valhalla"

                            Comment


                            • #15
                              Give us a minimap in combat and more options for diplomacy. I'd like to be able to thank my allies for going to war and honoring our treaties, or give specific threats like "Go to War with the Silicoids or I'm coming for you, too."

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