If I should list all I want changed here, I'd probably end up on everyones ignore list for posting long messages, so I'll just add a few to the ones already in this thread.
List[list=1][*]I would like the whole TF idea redesigned:
When a star-ship is built it should appear at the planet where it is built. And assigning it to a given TF, would tell it to get there ASAP.
TF's should be dynamic, and consist of a number of elements, each element being single ships or a number of ships. Have nayone ever heard of a navy or army not being able to regroupe or accept reinforcements in the field?
The AI should be able to automatically create usefull TF's of units in any given star system.
[*]Magnate races:
First, add those races to the TeraFormZone selection lists, both for the individual planets and for the planet list.
Second, Why do I only get the race of a magnate when I'm the first to discover them, and I have no way of seing what they are untill I plant a colony/outpost there. Have this info show up both in the planet description in the system and on the planets list.
[*]Mouseclicks and GUI:
There are far to any mouseclicks. Make overall planing posible from the planets list, (it was possible in MOO2 so it should be possible in MOO3)
let the player decide priorities, ie. If I want a certain ship built in a given system, I want the AI to do that ASAP, without having to micromanage the build-priorities each turn until I have that ship.
[*]Micromanagement:
As it is now micromanagement is not an option its a must, I have seldom played a game where I had to micromanage so much to get what I want. I want to be able to tell the AI build a certain number of any item, or to prioritize certain items, furthermore I want buildques, that can be saved/loded.
[*]Ships design:
I agree that the Ship design nedds a complete overhaul, but I dont have time to go into details now.
Mainly it should be possible to select a ship design and press and update button, and the design is updated with the latest engines, weaponds, shields etc. and a Mk# is appended/updated to the shipname.
[*]Ships update:
Let ships be taken out of service and updated, for a reduced prize compared to the cost of building a new ship of that size. (the way it was implemented in MOO2 is OK with me)[/list=1]
List[list=1][*]I would like the whole TF idea redesigned:
When a star-ship is built it should appear at the planet where it is built. And assigning it to a given TF, would tell it to get there ASAP.
TF's should be dynamic, and consist of a number of elements, each element being single ships or a number of ships. Have nayone ever heard of a navy or army not being able to regroupe or accept reinforcements in the field?
The AI should be able to automatically create usefull TF's of units in any given star system.
[*]Magnate races:
First, add those races to the TeraFormZone selection lists, both for the individual planets and for the planet list.
Second, Why do I only get the race of a magnate when I'm the first to discover them, and I have no way of seing what they are untill I plant a colony/outpost there. Have this info show up both in the planet description in the system and on the planets list.
[*]Mouseclicks and GUI:
There are far to any mouseclicks. Make overall planing posible from the planets list, (it was possible in MOO2 so it should be possible in MOO3)
let the player decide priorities, ie. If I want a certain ship built in a given system, I want the AI to do that ASAP, without having to micromanage the build-priorities each turn until I have that ship.
[*]Micromanagement:
As it is now micromanagement is not an option its a must, I have seldom played a game where I had to micromanage so much to get what I want. I want to be able to tell the AI build a certain number of any item, or to prioritize certain items, furthermore I want buildques, that can be saved/loded.
[*]Ships design:
I agree that the Ship design nedds a complete overhaul, but I dont have time to go into details now.
Mainly it should be possible to select a ship design and press and update button, and the design is updated with the latest engines, weaponds, shields etc. and a Mk# is appended/updated to the shipname.
[*]Ships update:
Let ships be taken out of service and updated, for a reduced prize compared to the cost of building a new ship of that size. (the way it was implemented in MOO2 is OK with me)[/list=1]
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