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Is anyone getting attacked by the AI?

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  • #31
    The AI does nothing to hurt each other or the player to any significant degree.

    The exception seems to be the New Orions who send their big fleet to punish people it doesn't like periodically. And boy does anyone on the recieving end of that get their ass kicked.

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    • #32
      Tried the same on "Easy" difficulty and to be honest I really coudnt tell any differance.

      200+ turns passed and the AI had yet to attack my defenceless planets. (Antarians attack one time when you piss them of but thats it, I still dont loose any planets).

      Im getting really annoyed at Quicksilver HOW DARE THEY RELEASE A GAME WITH NO AI!.

      Moo3 now is like a Sim game, toying around, killing colony after colony. Its like playing solitary chess, playing ping pong against a wall its a game with no opponent.

      This ISN'T A STRATEGY GAME, last time i played a strategy game atleast I needed SOME troops to win, in ANY OTHER strategy game I played I could be eliminated or atleast LOOSE (Like in Moo2) and that should be a part of the game, imean whats the point playing knowing you cant loose it defeats the whole purpose of playing.

      Heres the funny part: I defeated the game on Impossible NOT building a single task force (exept colony ships). Recovering all "X". And they call this a strategy game, yikes.

      I spit in Quicksilvers general direction.

      Now how the hell on earth could the beta testers miss this, im sorry but Moo3 is a game that you cant be eleminated in, cant loose any planets, you just play "X" turns untill you win unless you loose by "Orion Senate Victory" but if you turn that off you CANT LOOSE. That a strategy game according to Quicksilver.

      They really did a bad job indeed and dont deserve another game sold.

      Take this as a warning all you people thinking to buy Moo3.

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      • #33
        What I can say something for certain is that I'll think twice when I see a game made by QuickSilver.

        If they have a problem with AI, I won't buy their games.
        Of the Holy Roman Empire, this was once said:
        "It is neither holy or roman, nor is it an empire."

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        • #34
          I just finished an easy game of Moo3 and all the AI did was attack my colony ships and defend itself from my attacks. At the end of the game when i had about 40 armadas of long range beam cruisers and carrier DNs attacking Orion, 2 other civs at war with me and with a strong military didn't even move a finger to attack one of my colonies, so there goes the theory of the AI responding with equal force of the player. There was even a case when they had a fleet of 50 ships in a somewhat recent colony of mine and all they did was blockade it.

          I confess i don't like getting my arse kicked by an AI, but this is ridiculous...

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          • #35
            I give. I have tried 3 games now all at normal difficulty and there seems no sense to it. In the first two games I achieved the #1 power ranking without really trying, indeed without reading most of the manual. I don't really know what to make of this game or what is going on, but after the obligatory 20-25 hours, I have had enough. It seemed fun for a while, but I have all but given up on even reading the sitrep at this point - so much data that seems all but meaningless anymore. I agree with one of the review out there that stated they "have balls" for trying this. They do indeed; I just don't think it worked. I will watch the boards on occasion and hope for some improvement, but for now, the game goes on the shelf...

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            • #36
              Originally posted by Haupt. Dietrich
              So what's the latest word?

              Is it true that the AI doesn't invade your planets?

              For the developers to delay and delay and delay releasing Moo3 only to have a problem like this slip through is absolutely unacceptable. That is poor business. What on earth did they spend their time on then?

              The computer gaming industry is getting to the point where it is not worth it for the customer to waste his money on buying games. If computer gaming companies cannot produce nearly bug free games out of the box then they are a bunch of muppets who donot deserve my hard earned cash. Imagine buying a home appliance, a new car, etc. and having the manufacturer tell you that don't use it but hold onto your purchase. We will issue a fix for you in about a month. We are sorry for this and realize that before we release a product to market it should work. But you know what? You (the customer) are all a bunch of losers and all we want from you is your money. bwahaahahahah

              I say bullocks!!!!!!! F them and their evil greed.

              I'm sticking to console gaming because atleast console games work right out of the box.
              Than the manual doesnot tell you how to play the game.
              I was born with than damage speech center which can also they found out lately can effect you abilitiy to write clear and well, I wonder what the manual writers acuse are, I than hight hight on dope might be one of they acuse.
              By the year 2100 AD over half of the world population will be follower of Islam.

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              • #37
                Same here, I haven't read the manual nor have I read any documentation at all about this game before I just started my first game.
                So I went with a medium cluster galaxy, 16 races.
                I was playing standard humans, setting easy to try it all out.
                At turn 50 I was PR 7th. Found two insectoids and the Ithkul by then.
                I was in a defensive alliance with one of the insects and on the other (ranked first at the time I immediately declared war).
                So, I slowly build up my troops and ships and around turn 100 I went on the offensive. BTW I haven't been attacked by anything until that turn although I colonized right to about 7 turns using starlanes away from my chosen enemy.
                So I went in and found no opposition at all. I am at turn 160 right now and all I do is sit around waiting for new troops to arrive so I can conquer the rest of them klackons. And although I only conquered maybe 25 percent of their planets over the time I still didn't have to build newer ships. Those mass drivers and fusion beams are still enough.
                I tried another game playing nommo. I wasn't attacked until turn 120 when I was elected Senate Leader.
                Going to try impossible next. See if that's easier or harder.

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                • #38
                  I haven't bought the game yet, and am beginning to feel glad that I haven't.

                  Has anyone of the many beta testers who were in here bragging about the game responded to this AI issue?

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                  • #39
                    Originally posted by Bill_in_PDX
                    I haven't bought the game yet, and am beginning to feel glad that I haven't.

                    Has anyone of the many beta testers who were in here bragging about the game responded to this AI issue?
                    ha! They were too busy regaling us with their stories of defeating the AI against incredible odds!

                    Little did they know that the odds were not as incredible as they seemed...
                    "Barbarism is the natural state of mankind... Civilization is unnatural. It is a whim of circumstance. And barbarism must always triumph."

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                    • #40
                      If you declare war on all the AI players from turn one, then what do you think will happen? They will switch to a war economy before they even has basic infrastructure, they wont be able to support a war so soon. thats why wars happen when the AI gets more developed.
                      Proud member of The Human Hive, working for a better future on Chiron, today!

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                      • #41
                        Just read a report by someone who had the AI invade one of its planets (with 30 Divisions), but only after blockading the planet for a hundred turns.

                        I think the AI *is* there but they screwed it up by setting some decision-making-modifiers wrong or something like that.
                        (further evidence of that is the war-peace-war-peace loop and the abundance of harrass fleets (the liitle fleets showing up in your empire correspond in size to a harrass value in one of the spreadsheets). The behaviour mentioned above could be because the AI has orders to not invade until having blockaded for a while (and that "while" is too long or depends on the wrong triggers).

                        Should be fixable in a patch or even a modpack.
                        At least I very much hope so.

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                        • #42
                          I have played 4 games at 250+ turns on easy. Had the same results as many people here, never invaded, 2-4 frigates. I had always noticed that the AI never invade with ground forces, but I had always had large fleets close by so I thought that had something to do with it.

                          $50 bucks so wasted...

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                          • #43
                            Guys,

                            If you want your asses kicked by the AI check out Galactic Civilisations: www.galciv.com

                            I havent plyaed Moo so I cant really compare the two. But i am sure they are two very different games. Nevertheless GalCiv shapes up to be one of the best and the most challeging games ever. It is coming out on the 26th of March.

                            FredW

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                            • #44
                              The AI has certainly been fighting me and I've lost 4 planets to convincing invasions. and encountered many battle fleets of 10+ ships. They certainly aren't as aggressive as I would expect, but their colonies are far better protected than mine would be.

                              Is their ability to expand and invade being crippled by the amount they invest in defensive measures? I would have said so. The Orions certainly have no problem kicking ass when they decide they want to and the others do manage it occasionally. The good thing is that this sort of shift in AI spending priorities shouldn't be impossible to tweak.

                              Unless you're only shooting for a sole survivor win though this is not really a problem. They're objective is not to kill you, it is to get elected to the senate or to find the X's before you. They're certainly very capable of expanding their empire and getting a senate win. I'm not sure about the X factor yet.
                              To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
                              H.Poincaré

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                              • #45
                                I don't have for now MOO3, but this all sounds a little like passive AI is vanilla CtP2.
                                CtP2 uses forces machmaking system to see can one stack defeat another stack, and when should it attack.

                                But the problem was:
                                -It was never patched and never properly tested.
                                -That variables used are not good in describing chance of victory for a stack.
                                -That if you tweak assault parameters too low you get suicidal attack from AI, and if you tweak them to high you gain very passive AI.
                                -That this mechnic does NOT get noted that stacks are limited to 12 units (are there some limits in MOO3?), so sometimes IS good to attack with not so good group of 12 units, if you can attack again several rounds later. So it never happens that if one stack could never match needed paramenters, that AI makes more then one stack for same task, and then attacks with first (with 12 units maxed) and after it with second. Instead AI just becomes forever passive if your defenses are too big.

                                P.S.
                                I have no idea how can this help to MOO3 (no idea how MOO3 military AI works), but never the less it was an inetersting thing to point out.

                                P.P.S.
                                Regardless of anything I would still buy MOO3 soon.

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