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Is anyone getting attacked by the AI?

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  • #46
    Originally posted by Haon
    If you declare war on all the AI players from turn one, then what do you think will happen? They will switch to a war economy before they even has basic infrastructure, they wont be able to support a war so soon. thats why wars happen when the AI gets more developed.
    Your'e so wrong, it really shouldnt matter if i declare war from turn one. Saying that the AI cant handle it because of that is a pity defense for they lousy AI in this game.

    Turn it around then it dosnt matter if im playing on turn 600+ when the AI has tons of planets it still wont harm you.

    The game is broken period

    Also why does it work in Moo2 if I declare war on turn1 they'll come and kill me if they can. And moo2 is what 7 years old.

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    • #47
      The only major problem with MoO 3 right now is the fact that the AI is not nearly aggressive enough. The exact reason for this requires that one knows how the AI in this game works but at least this aspect of the game should be easy to patch (assuming that it is only a set of AI parameters that need to be adjusted). I am quite certain that the first patch will make major improvements and a second will then make it just great.
      Some people have said that the AI was first too hard and then was reduced, but why reduce the AI of the impossible setting? The purpose of the easy setting is to allow the game to be easy to learn while the normal setting should be a decent challenge once one has the system figured out, while the hard and impossible setting is for those who have devised definite stratagies using the system. As there do not seem to be any major operational bugs in this game (except maybe the direct x thing [I use Win XP so I dont use direct x]) it should not take long for a fix of the AI to be released.

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      • #48
        Originally posted by Unconquered
        The AI can be good at defending there colonies with system ships and ground forces, but the largest starship force I have seen by the AI is 5 Frigates. The AI definately needs to be "beefed-up" in the area of offensive combat...
        I played a game and was attacked by a couple of cruisers and a battleship. It was around turn 300. The AI never attacks me but I'm playing on easy right now so I figured that was par for the course.

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        • #49
          Win XP does use Direct X
          8.1b (i think) ships with winXP.

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          • #50
            - XP does use direct X? Well I did not bother to install the driver when I installed the game, guess I already have the right version.
            - By way of AI, I have found it to be fairly good on the defence. I have seen home planets with 16 ships in turn 150.
            - I think that planetary defense is too powerful. Beefing up planetary defense compared to MoO 2 is a good idea as it gives the peaseful races a better chance (they would always get wiped out by the aggressive races in MoO 2). But I think that they have gone overboard and now it is too difficult to attack weel established planets.
            - Off topic, had anyone noticed how powerful carriers and indirect attack ships are? I guess that it is realistic, remember that in WW II the great battleship was made obsolete by the carries, and now advanced missles, in conjunction with jets, do most of the fighting before the special Ops clean up.

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            • #51
              I've been attacked now and then in most games. Usually never a huge attack, but in one of my more recent test games... I played as Ithkul, turned on auto-expansion and explored a little in a small cluster, 16 races, impossible. Eventually had another race attacking me, was blockading my planets with 6-10 sized fleets at first. It also went and invaded my only outer-system colony. Attacked my homeworld with fleets sized 20 or more. Also tried to invade my homeworld, but that got destroyed along with their fleet. Eventually they killed me once I destroyed my planetary defenses.

              Planetary defenses seem too strong, given that theres MANY more planets here in MoO3, system defense ships that will be naturally better then starships at first, and the mass size, its wondered why they included them. My tech was in the 10s and killing AI fleets that had 20s. But anyway once I died I used the bug(feature?) to continue playing as another race. The AI player had alot of defense for his worlds. About 20 system ships for major systems, 5-10 for minor. With about 20 starships in reserve(no tfs deployed). He also had about 50 troop transports, with only like 10 actual troops in reserve. The computer it seems like to station alot of troops on planets.

              But anyway, I declared war on everyone with him, wiped out some fleets with planetary defenses(including NO I think), and then one undefended planet that shared a system with another race got invaded. 87 units, 40 or so Mobile, 20 marines, 20 support, biggest invasion i've seen yet. Wether this increase was because of the changes I made to the militaryAI.txt or not are in question. Still trying different things.
              "Every good communist should know political power grows out of the barrel of a gun." - Mao tse-Tung

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              • #52
                Wow, a game where they were actually aggressive! Backup that modified MilitaryAI.txt of yours, or put it up for all of us to peruse. You just might have tweaked the right values.

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                • #53
                  Its kind of hard to tell without testing, its annoying to try to replicate things/go through things just to test something. But heres the file, not sure if it helps that much or not. The main things I increased was the numbers used to decide wether to build a ship, and the border forces deployment.

                  "Every good communist should know political power grows out of the barrel of a gun." - Mao tse-Tung

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                  • #54
                    Re: Is anyone getting attacked by the AI?

                    Originally posted by Ankh
                    I just want an confirmation, because iv'e stopped defendeing my planets, no system ships are nessesary, no missile bases nor orbital stations are nessesary either.

                    Because the AI CANT invade planets. They just hang around in orbit. If you lucky you can loose a small colony because of blockade but thats it.

                    This is really stupid. I just want a confirmation from someone: has the AI EVER taken a planet from you by force?.

                    Anyone?.

                    Ive been playing more then 500 turns now, and I have yet to see an attack made by the AI. Atleast in Moo2 i could get wiped out by a superior fleet bombarding system after system. Now they just go to one solar system and hang around there, their fleet growing larger over time but they never move.

                    Has anyone ever been wiped out in Moo3?

                    This is really bad, its Call to power II all over again.

                    I think you gotta betta version ...or smoked to much hobbit weed

                    but ya I have been attacked and invaded I am the klakons in a large two arm....and as soon as I started build up of my forces everyone declaired WAR and began herassing my planets and even invaded one remote planet....it was the ithkul...they won, however, I think a lot depends which race you are what other races start next door etc...

                    and bye the bye I am on easy!!

                    hey you guys who don't like the game stop whinning and go get you money back and shut up PLEASE

                    your really bringing the rest of us little hobbits down...
                    " It is from the character of our adversary's position that we can draw conclusions as to his designs and will therfore act accordingly"
                    - karl Von Clausewitz

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                    • #55
                      The way the AI is done it doesnt really vary from difficulty to difficulty. The first AI they had was too strong and would frustrate people new to the game (which is mostly everyone upon release) because it fully understood how to develop everything perfectly and it was very aggressive. That was a big problem because they werent able to spread it over the difficulties. So, for release they put the AI in neutral until a few weeks after release when many ppl learned the game then they will bump it back up. Then u will all start complaining about how hard the AI is and that it is too hard on lower difficulty levels.

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                      • #56
                        Re: Re: Is anyone getting attacked by the AI?

                        Originally posted by azuldracul

                        but ya I have been attacked and invaded I am the klakons in a large two arm....and as soon as I started build up of my forces everyone declaired WAR and began herassing my planets and even invaded one remote planet....it was the ithkul...they won, however, I think a lot depends which race you are what other races start next door etc...
                        So, you went to war with the entire galaxy, and all that happened was you lost a remote colony?

                        That seems to match the other reports regarding lack of aggressiveness in the AI.

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                        • #57
                          Re: Re: Is anyone getting attacked by the AI?

                          Originally posted by azuldracul

                          I think you gotta betta version ...or smoked to much hobbit weed

                          but ya I have been attacked and invaded I am the klakons in a large two arm....and as soon as I started build up of my forces everyone declaired WAR and began herassing my planets and even invaded one remote planet....it was the ithkul...they won, however, I think a lot depends which race you are what other races start next door etc...

                          and bye the bye I am on easy!!

                          hey you guys who don't like the game stop whinning and go get you money back and shut up PLEASE

                          your really bringing the rest of us little hobbits down...

                          Im sorry to break this for you but im not _WHINING_ i'm telling the facts and pointing out an OBVIOUS flaw in the games design, its called constructive criticism something you should learn someday maybe.

                          You still only lost a remote colony in all that time. Congratulations that's more that iv'e lost in more then 2000+ turns playing.

                          Play a few more games (try a small galaxy) and you'll soon find out how broken the AI is then you can come back here and apologise.

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                          • #58
                            Originally posted by FredW
                            Guys,

                            If you want your asses kicked by the AI check out Galactic Civilisations: www.galciv.com
                            Sounds good.

                            (from site Most computer AIs in PC games are what we call "reactive". They look at the current game state and then make decisions based on that right then and there. In Galactic Civilizations, computer players come up with a strategy that may take many turns to bear out which can cause players who think they're winning (ahem) to suddenly discover that a trap has been sprung.
                            I´ll wait for what others say (I hope many here on Poly will spring the trap for me, like with Moo3 ), but if it does match the hype, this one will be a keeper!
                            Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts

                            Free Slobo, lock up George, learn from Kim-Jong-Il.

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                            • #59
                              Originally posted by Ankh
                              Also why does it work in Moo2 if I declare war on turn1 they'll come and kill me if they can. And moo2 is what 7 years old.
                              It did work in Moo1. But, like with movies: Sequels are often much worse than the original.
                              Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts

                              Free Slobo, lock up George, learn from Kim-Jong-Il.

                              Comment


                              • #60
                                There is a player made Mod here for the Military AI:-



                                I cannot try it as I dont get the game until Friday (UK).
                                However the guy appears to know what he is doing.
                                Worth a try anyway.

                                Take the second link he gives as it will auto install.
                                EU questions? try here:-

                                http://www.europa-universalis.com/forum/

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