Why can't I tell my ships to target fighters/missiles? I don't see why I can't have a LR task force in point-defense duty when it is necessary in certain situations, such as when the enemy has lots of fighters.
Even better, when I have lots of fighters, I want to be able to tell the fighters what to do. Maybe I want the fighters to defend my SR task force. If I have enough fighters, this would actually make a SR task force useful. Or if I only have carriers, I'd love to tell the first wave of fighters I launch to attack the enemy, but the second task force to defend me from incoming enemy fighters.
I don't mind taking losses because of intellegent enemy tactics, superior enemy technology, or superior enemy numbers. However, it does frost my shorts when I lost ships because I can't perform the best tactics for the situation.
MOO2 let the player tell fighters to intercept missiles or other fighters. Why can't MOO3?
Even better, when I have lots of fighters, I want to be able to tell the fighters what to do. Maybe I want the fighters to defend my SR task force. If I have enough fighters, this would actually make a SR task force useful. Or if I only have carriers, I'd love to tell the first wave of fighters I launch to attack the enemy, but the second task force to defend me from incoming enemy fighters.
I don't mind taking losses because of intellegent enemy tactics, superior enemy technology, or superior enemy numbers. However, it does frost my shorts when I lost ships because I can't perform the best tactics for the situation.
MOO2 let the player tell fighters to intercept missiles or other fighters. Why can't MOO3?
And speaking of Tech Levels, it sure would be nice to have the levels listed next to the sliders on the Technology->Research screen instead of having to look them up one at a time.
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