Why can't I tell my ships to target fighters/missiles? I don't see why I can't have a LR task force in point-defense duty when it is necessary in certain situations, such as when the enemy has lots of fighters.
Even better, when I have lots of fighters, I want to be able to tell the fighters what to do. Maybe I want the fighters to defend my SR task force. If I have enough fighters, this would actually make a SR task force useful. Or if I only have carriers, I'd love to tell the first wave of fighters I launch to attack the enemy, but the second task force to defend me from incoming enemy fighters.
I don't mind taking losses because of intellegent enemy tactics, superior enemy technology, or superior enemy numbers. However, it does frost my shorts when I lost ships because I can't perform the best tactics for the situation.
MOO2 let the player tell fighters to intercept missiles or other fighters. Why can't MOO3?
Even better, when I have lots of fighters, I want to be able to tell the fighters what to do. Maybe I want the fighters to defend my SR task force. If I have enough fighters, this would actually make a SR task force useful. Or if I only have carriers, I'd love to tell the first wave of fighters I launch to attack the enemy, but the second task force to defend me from incoming enemy fighters.
I don't mind taking losses because of intellegent enemy tactics, superior enemy technology, or superior enemy numbers. However, it does frost my shorts when I lost ships because I can't perform the best tactics for the situation.
MOO2 let the player tell fighters to intercept missiles or other fighters. Why can't MOO3?
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