Ship Refit Suggestion
1. Add checkbox to Fleet screen, "Allow Reserve Refits"
2. Restrict ship designs to allow only one design for each combination of hull size and mission.
3. Set maintenance cost for ships eligible for upgrade to be X% (higher than standard maintenance cost).
4. Any ship in the reserves that is of a design marked 'obsolete' is automatically upgraded to the current design of the same mission and hull size at the one-turn cost spec'd in #3.
5. Have budget reflect costs in Maintenance, and show difference in costs if checkbox for "Allow Reserve Refits" is selected or not.
Some issues -
How does production capacity and mineral availability play into this? Should it, or do we give a miss to strict realism (which is OK since it's just a game)?
Should a budget deficit prevent refits or allow the player go into the red?
1. Add checkbox to Fleet screen, "Allow Reserve Refits"
2. Restrict ship designs to allow only one design for each combination of hull size and mission.
3. Set maintenance cost for ships eligible for upgrade to be X% (higher than standard maintenance cost).
4. Any ship in the reserves that is of a design marked 'obsolete' is automatically upgraded to the current design of the same mission and hull size at the one-turn cost spec'd in #3.
5. Have budget reflect costs in Maintenance, and show difference in costs if checkbox for "Allow Reserve Refits" is selected or not.
Some issues -
How does production capacity and mineral availability play into this? Should it, or do we give a miss to strict realism (which is OK since it's just a game)?
Should a budget deficit prevent refits or allow the player go into the red?
Comment