Yes, refitting in MOO2 was too powerfull. It was too easy to build an empty hull (no weapons, no specials, no shields, no computer) cheaply and sit in a system with a Space Academy and rack up experience points and then outfit it later using advanced tech.
IMO some limited upgrades should be available for ships as was suggeted by Kc7mxo... you should be able to change/upgrade some ship systems but not others. Either that, or allow total refitting but make it so that one reaches a point where upgrading an old ship so outweighs the cost of building a brand new one that no one would do it.
Of course this may be very difficult to implement in a game and may only add unecessary complication. That's no fun.
I have read much grumbling and complaing on the IGMOO boards and some here as well regarding the cutting of features. I think what it all boils down to is that everyone has their own idea of the perfect game and everyone is going to wish something was different about the game. When they finally get a chance to play it (which is soon, thankfully) that is. But the developers are in this to make money and you have to produce a game that will sell well and have mass appeal.
This is NOT a dig on the developers at all. I think IG and QS care a great deal about gamers, from what I have seen and read, especially over the past few months. Seriously, these people have done a great job and made some gutsy decisions which left them open to lots of ridicule. I thought these people were insane when they didn't release the game last year and instead decided that the game just wasn't working as well as it should and proceeded to make a bunch of changes. But they pulled through and I'm confident that we'll have a great game on our hands.
Anyway, the point I was getting at is that everyone has their own perception of the perfect game and there is no way that the developers could have made MOO3 without people complaining about some feature or another. Impossible. Some people like refits... some don't... no worries. If the game is fun, that's all that really matters.
Maybe if I won the lottery I could afford to hire a team to build the "perfect game." It would be perfect for me, but probably everyone else would say it stinks!
For the record, the perfect game (TBS game, that is) right now would be a cross between MOO, Pacific War, MULE, SMAC, and Third Reich. But that's just me.
IMO some limited upgrades should be available for ships as was suggeted by Kc7mxo... you should be able to change/upgrade some ship systems but not others. Either that, or allow total refitting but make it so that one reaches a point where upgrading an old ship so outweighs the cost of building a brand new one that no one would do it.
Of course this may be very difficult to implement in a game and may only add unecessary complication. That's no fun.
I have read much grumbling and complaing on the IGMOO boards and some here as well regarding the cutting of features. I think what it all boils down to is that everyone has their own idea of the perfect game and everyone is going to wish something was different about the game. When they finally get a chance to play it (which is soon, thankfully) that is. But the developers are in this to make money and you have to produce a game that will sell well and have mass appeal.
This is NOT a dig on the developers at all. I think IG and QS care a great deal about gamers, from what I have seen and read, especially over the past few months. Seriously, these people have done a great job and made some gutsy decisions which left them open to lots of ridicule. I thought these people were insane when they didn't release the game last year and instead decided that the game just wasn't working as well as it should and proceeded to make a bunch of changes. But they pulled through and I'm confident that we'll have a great game on our hands.
Anyway, the point I was getting at is that everyone has their own perception of the perfect game and there is no way that the developers could have made MOO3 without people complaining about some feature or another. Impossible. Some people like refits... some don't... no worries. If the game is fun, that's all that really matters.
Maybe if I won the lottery I could afford to hire a team to build the "perfect game." It would be perfect for me, but probably everyone else would say it stinks!
For the record, the perfect game (TBS game, that is) right now would be a cross between MOO, Pacific War, MULE, SMAC, and Third Reich. But that's just me.
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