Originally posted by SeanV
On the other hand you rant and rave that ground combat has been given too much depth.
On the other hand you rant and rave that ground combat has been given too much depth.
I have nothing against Ground Combat. I simply don´t consider it necessary. It´s a luxury. NOT bad -to clear this up-, but not a special reason to buy the game, either.
On the other hand, Social Engineering/Policies was the centerpiece of the design, at least in my subjective understanding, and for me the reason why I liked the idea of Moo3 in the first place.
I mean, if a game is good, it´s not really necessary to produce a successor at all. You can simply play the original. It´s the successor that must justify its right to exist, and the expense of my $$. Moo3 doesn´t, really.
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