The planet-stealing stuff utterly ruins what would otherwise be a solid contender in the 4x space genre. They got so much right - combined arms are a necessity, planetary defenses are worth something, research is split into theory and practice, with interesting trade-offs to be had every now and then, starlanes give raise to rally interesting "terrain" strategies... and then it's all for nothing, because the end-game is an ever-flipping game of planetary allegiance.
Disgusting.
Disgusting.
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