The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
i like the battles in AOM because you get to control battles with individual units, but in a TBS mode.
cool
While there might be a physics engine that applies to the jugs, I doubt that an entire engine was written specifically for the funbags. - Cyclotron - debating the pressing issue of boobies in games.
Never played Space Empires VMXA. Whats the low-down?
Space Empires IV is a stndard 4x game (TBS). It has a a very large research tree that allows you to have up to 12 projects going at once. The problem is that unlike version III, it spilts the research evenly, you do no get to allocate the percentage of each project (boo).
You select the race or make a custom one and the std universe stuff. That is how big and how many planets you start with and the like. Travel is via wormholes from one solar system to another. You have any number of planets or astoroids in the system. Habitablity is like Moo1, that is if you have the tech you can do it and eventually you will be able to do any planet and even convert astros to planets. You can open/close worm holes, planet mines or create a base.
I think they have a demo now on either Malfador or Shrapnel Games. Malfador is the creators and Shrap is the publisher.
It can be a bit slow and does have a lot of micromanaging, so it is hard to say if you will like it or not.
They have fighters and systems that are only for fighters as I see Moo3 will have.
You can refit ships. eventually you can even have unlimited fuel.
Yep it is, just hit the market about 3 months ago. Maybe they are talking about Might & Magic or something else but "Age of Mythology" was published by Ensemble this fall.
While there might be a physics engine that applies to the jugs, I doubt that an entire engine was written specifically for the funbags. - Cyclotron - debating the pressing issue of boobies in games.
While there might be a physics engine that applies to the jugs, I doubt that an entire engine was written specifically for the funbags. - Cyclotron - debating the pressing issue of boobies in games.
SE 4 didn't grab me like I hoped it would. It was very deep - the amount of things you could do in the game was phenomenal - but it was just that. A lot of things you could do. The AI didn't seem particularly hard, the tech (while fun) wasn't all that compelling, and the experience came off as a larger version of a spreadsheet type game.
I had grave difficulties with finding any of the SE games fun. I thought SE 3 was "fuel clerk in space" and that SE 4 was MOTS. Exacerbated, even.
"The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR. "I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.
Fpr some reason, I found SE IV to be less fun than SE III. The fuel thing was not a problem and Stars has a limit as well. You could use ram engines to extend your range or bring fule ships along (just like the Navy). Late in the game you get the unlimited fuel. SEIV had sails you could add as well.
I know you are death on micromanaging and SE has a lot of it. Many space games have an aspect of fule limits to them. Pax2 had a range that you could not go with out a planet in range.
No, R4TS was published and flopped. Slick graphics became the only selling point. Planet development too shallow, and the inability to detect opponents' ships meant that usually you got jumped by a fleet before you got much built to defend yourself with. Combat was stilted as well.
I didn't want to believe the early reviews, so d/l the demo… it was a major disappointment.
I have RFTS and could not even bring myself to play it. I knew it was no good as I tried the demo as well, but picked up the game real cheap, just in case. What a waste.
You could make a decent case that SMAC is not even a real space game. I mean you really do not do anything in space, just being on a planet other than earth.
Pax is a true space game as is Space Empires.
UFO are you talking about an X-COM game?
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