Even though I can no longer but myself moo3 as a birthday present, I am happy they delay it. I mean it is better for us to get a game with no corrupted saves than one with.
I think the project has been managed well from IG point of view, and maybe this is due to the manager rather than the firm. I don't think the title had the same sales expectations as civ3, which may have given more freedom to the developers, too.
I am mostly pissed off by the fact that the IG forums seem to be full of people who complain at Chantz whereas as he says he just gives information and this time you can't say they rush the game out with bug. It is such complaining that made them rush games in the first time. Nice to see people here are more positive.
Otherwise, I must say I share wervdon's opinions on the coding part, but want to point out that in windows you can have a debugger automatically launched when a program crashes, which is (almost) as good as a core file, so QS should in theory be able to debug any crash.
I think the project has been managed well from IG point of view, and maybe this is due to the manager rather than the firm. I don't think the title had the same sales expectations as civ3, which may have given more freedom to the developers, too.
I am mostly pissed off by the fact that the IG forums seem to be full of people who complain at Chantz whereas as he says he just gives information and this time you can't say they rush the game out with bug. It is such complaining that made them rush games in the first time. Nice to see people here are more positive.
Otherwise, I must say I share wervdon's opinions on the coding part, but want to point out that in windows you can have a debugger automatically launched when a program crashes, which is (almost) as good as a core file, so QS should in theory be able to debug any crash.
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