Original thread: http://www.ina-community.com/forums/...hreadid=236768
11/23 Update from Chantz
Hi Folks.
Just wanted to drop in and let you all know how things are progressing.
Obviously, we're still *not* Gold yet; we hit a nasty late game save corruption bug and that absolutely needs to be fixed, which we are obviously doing. MP is still being polished; it's quite stable but still needs a little more luv. And this game is all about luv folks.
Also, for the record, I will make one statement.
The *longer* we take to polish, the *better* the game will be. MOO3 is huge and a beast to test. Every time we cut a build, we start from Zero. *Every* victory condition must be fulfilled in both SP and MP, every map size must be played, every race must be exercised, etc ad infinitum. It's like climbing Mt. Everest...while doing a handstand the *whole* way up.
We obviously have real dates looming in front of us and no one is more cognizant of these dates than QSI, our QA team and myself. *We* also want to finish; we're tired, we're weary and sometimes it seems never ending.
That being said, there will be no sacrifice of quality here. If you want someone to "blame", blame me. I said it before and I’ll say it again. Quality is #1. WE want to know that we have shipped a game that has been played in all permutations and has not crashed or wigged out on you. We also want it to be as balanced as possible. As my uncle Louie the Wig (I kid you not!) would say...Capiche? There's no conspiracy to rob you or screw you; in fact, it is the *exact* opposite if you think about it for a sec.
OK, more screenies and interviews and updates coming soon to a theater near you! We are close, so please be patient and hang in there. It will be worth it in the end.
Best as always,
Constantine
PS - Modern manufacturing is a wonderful and scary thing; you would be amazed at how fast our ops team can turn stuff around *and* get it to stores. We're only waiting on 1 disk (albit a very important one!)
11/23 Update from Chantz
Hi Folks.
Just wanted to drop in and let you all know how things are progressing.
Obviously, we're still *not* Gold yet; we hit a nasty late game save corruption bug and that absolutely needs to be fixed, which we are obviously doing. MP is still being polished; it's quite stable but still needs a little more luv. And this game is all about luv folks.
Also, for the record, I will make one statement.
The *longer* we take to polish, the *better* the game will be. MOO3 is huge and a beast to test. Every time we cut a build, we start from Zero. *Every* victory condition must be fulfilled in both SP and MP, every map size must be played, every race must be exercised, etc ad infinitum. It's like climbing Mt. Everest...while doing a handstand the *whole* way up.
We obviously have real dates looming in front of us and no one is more cognizant of these dates than QSI, our QA team and myself. *We* also want to finish; we're tired, we're weary and sometimes it seems never ending.
That being said, there will be no sacrifice of quality here. If you want someone to "blame", blame me. I said it before and I’ll say it again. Quality is #1. WE want to know that we have shipped a game that has been played in all permutations and has not crashed or wigged out on you. We also want it to be as balanced as possible. As my uncle Louie the Wig (I kid you not!) would say...Capiche? There's no conspiracy to rob you or screw you; in fact, it is the *exact* opposite if you think about it for a sec.
OK, more screenies and interviews and updates coming soon to a theater near you! We are close, so please be patient and hang in there. It will be worth it in the end.
Best as always,
Constantine
PS - Modern manufacturing is a wonderful and scary thing; you would be amazed at how fast our ops team can turn stuff around *and* get it to stores. We're only waiting on 1 disk (albit a very important one!)
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