Heh, honestly the race I generally picked was:
(-5) Low G
(+6) Telepath
(+6) Subterranean
(+3) +1 Research
Sometimes with Warlord(+4) and -.5 BC (-4) mixed in, if I expect to build enough for the extra command points and experience to outweigh the lost revenue (easily made up with megawealth leaders anyways)
In any case, the most powerful trait is subterranean not creative in my opinion
And Low G, ground combat, and money are the best places to take penalties....research, food, industry, ship attack/defense, and feudal all hurt too much.
The one trait I never take though is omniscient because it takes the fun out of things not needing to explore. I even refuse to hire galactic lore leaders.
(-5) Low G
(+6) Telepath
(+6) Subterranean
(+3) +1 Research
Sometimes with Warlord(+4) and -.5 BC (-4) mixed in, if I expect to build enough for the extra command points and experience to outweigh the lost revenue (easily made up with megawealth leaders anyways)
In any case, the most powerful trait is subterranean not creative in my opinion

And Low G, ground combat, and money are the best places to take penalties....research, food, industry, ship attack/defense, and feudal all hurt too much.
The one trait I never take though is omniscient because it takes the fun out of things not needing to explore. I even refuse to hire galactic lore leaders.
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