It does not make it challenging it takes away the ability to play the game.
i don't know how exactly or how good IFP worked, but i did like the general idea behind it, that one person cannot do everything he/she wants in one turn, every leader has to decide what he does, and doesn't do, and i think IFP was there for that reason.
IFP would also add another dimension, instead of deciding what to do next, you also had to plan when you did it, ie. make priorities, and not only because you don't have enough resources.
Plus anything that takes away someone's ability to play a game lowers the game far many more levels than how they handle it now
But it doesn't really matter now, since IFP are out...that means i just wastes another 5 minutes of my life ...
Comment