The question makes sense, and the answer is "it depends".
Firstly, there IS non-jump lane movement. It's slower than jump lanes, but it's there, it can be improved with research (and doesn't require any expensive jump lane improvements), AND it bypasses enemy defenses at the jump lane out-point.
I think the supply system is based on transit time, but I don't have it sitting in front of me (just the notes on what I've been told about it by the guy doing it). So yes, your cut-off fleet would have a possibility of holding; it'd just be difficult, just like holding up a defense in a pocket is difficult.
The galaxy is in a flattened 3D...think a shape like the disk of our own galaxy, with definite thickness but much thinner than it is wide or long. There won't be any stars "stacked" on each other (each will have a unique XY component), but there will also be a definite Z which has an effect on the length of jump lanes. Also, jump lanes won't cross each other on the map (when in standard "straight down" orientation), though wormhole routes will certainly cross jump lanes. (No, I don't have details on the representation beyond anything you can infer from the screenshots.)
Firstly, there IS non-jump lane movement. It's slower than jump lanes, but it's there, it can be improved with research (and doesn't require any expensive jump lane improvements), AND it bypasses enemy defenses at the jump lane out-point.
I think the supply system is based on transit time, but I don't have it sitting in front of me (just the notes on what I've been told about it by the guy doing it). So yes, your cut-off fleet would have a possibility of holding; it'd just be difficult, just like holding up a defense in a pocket is difficult.
The galaxy is in a flattened 3D...think a shape like the disk of our own galaxy, with definite thickness but much thinner than it is wide or long. There won't be any stars "stacked" on each other (each will have a unique XY component), but there will also be a definite Z which has an effect on the length of jump lanes. Also, jump lanes won't cross each other on the map (when in standard "straight down" orientation), though wormhole routes will certainly cross jump lanes. (No, I don't have details on the representation beyond anything you can infer from the screenshots.)
Comment