I played a lot of MOOII and beat it at impossible pretty early on. I always chose 'Repulsive' in my race design, which seemed to do very little damage to my diplomatic efforts (they all hate you on Impossible anyway!), but gave me plenty of points to spend. My Navy consisted entirely of destroyers loaded to the gills with Mirved Nuclear Missles, and few bombs (and eventually Fast Missle Racks). These guys practiced 'Shoot and Scoot' tactics, but 5 of them are quite capable of taking down a planet with a missle base. I called them my Katyushas, and they took down many a space monster and enemy planet in the early game. I really enjoyed MOOII.
Another great game was Master of Magic. So many ways to play, a zillion races (all with a large number of unique units to build) and a seemingly infinite number of ways to design your Wizard. The capability to build magical weapons to outfit your commanders was fantastic! I really hope they produce MoM2!
Another great game was Master of Magic. So many ways to play, a zillion races (all with a large number of unique units to build) and a seemingly infinite number of ways to design your Wizard. The capability to build magical weapons to outfit your commanders was fantastic! I really hope they produce MoM2!
, making friends left right and centre, trying to forge galatic alliances
and being charitable to less fortunate empires
. I'll use small highly trained well equiped forces to defend my empire. (I just dont like having lots of military, for one it stagments the economy, secondly it's not very nice sending poorly trained, poorly equiped recruits off to there deaths). I'll use my diplomatic prowess to keep my enemies busy fighting my allies, providing assitance to my allies to insure my enemies lose.


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