Stuff like this makes me want to play as creative, so I can have all the toys...
Here are some of the choices I sometimes agonize over, organized by category.
Const 9: Recyclotron vs. artificial planet. The Recyclotron is awesome, but I want those new worlds to fill.
Const 12: between Star Fortress and Advanced City Planning. I really want ACP, but I will always bypass battlestation for robo miners, and I would like to have something more than a generic Star Base. Waahhh.
Power 6: Transporters or food replicators. Actually, this isn't so bad. I can live without either one, but it would be nice...
Power 7: High energy Focus vs. Megafluxers. Megafluvers are so easy, but HEF would be soooo nice. Arghh.
Chem 2: Deuterium cells vs. Tritanium armor. I'll usually go for the armor, as outposts are cheap, and usually good enough. it's a pain when someone knocks over my outposts so they can get to me and I can't get them, though.
Chem 3 and 4: polution vs. missiles. I need something better than that useless nuclear missile without waiting for the Zeon. but pollution can be a problem I'll usually take one missile and the other pollution building.
Chem 5: This is a problem. Nano disassemblers vs. Microlite construction. Both are easy achievements, but which. I guess microlite, unless pollution is a BIG Problem,
Comp 2,4,6: Choosing between research buildings and ship computers. I really want the research, but hate being stuck with a crappy electronic computer until the top of the line moleculartronic. Makes me want to bite someone
Comp 7: Virtual Reality network vs. Galactic Cybernet. Research or morale. Which shall it be?
Biology 1, 5: Hydroponic farms or Biospheres. Subterranean farms or Weather controller. bot seem like the same decision, but neither is that critical.
Biology3: Telepathic Training vs. Microbiotics. I wonder every time. I usually pick Microbiotics, the regret it when someone steals Adamantium armor the turn after I discover it.
Biology 8: Biomorphic Fungi, Gaia Transformation, Evolution. They all look so good , I just can't decide.
Physics 5: Tractor beam, Graviton Beam, Planetary Gravity Generator. They all have uses, but PGG can be lived without if you're not lowG, if you are lowG, you really need it. if you're high G, you can just ignore the PGG. but you still have a decision.
Physics 6: Subspace Comm, Jump Gate. The xtra command points for communications is very nice, but so is the travel. I'll usually wait for Hyper comm and miss out on the mauler.
Physics 11: Stellar Converter or Star Gate. The ultimate weapon. Very cool. I took out the guardian in one shot. But I've been playing in small galaxies, and I can see how the mobility would be vital in larger ones.
Force Fields 1: Shield, Mass driver, ECM. The early shield is small, but that early on it makes a difference. But so does the mass driver, as nice as it gets for an early weapon. Dang.
Force Fields 3: Shield III vs. Planetary shield. Not for the defense, for starting to terraform those radiated worlds.
Force Fields Warp Field Interdictor, Lighning Field. Protect the system or protect my ships. What to do....
Most desired technology: something to let me terraform Toxic worlds.
Comments, anyone?
Here are some of the choices I sometimes agonize over, organized by category.
Const 9: Recyclotron vs. artificial planet. The Recyclotron is awesome, but I want those new worlds to fill.
Const 12: between Star Fortress and Advanced City Planning. I really want ACP, but I will always bypass battlestation for robo miners, and I would like to have something more than a generic Star Base. Waahhh.
Power 6: Transporters or food replicators. Actually, this isn't so bad. I can live without either one, but it would be nice...
Power 7: High energy Focus vs. Megafluxers. Megafluvers are so easy, but HEF would be soooo nice. Arghh.
Chem 2: Deuterium cells vs. Tritanium armor. I'll usually go for the armor, as outposts are cheap, and usually good enough. it's a pain when someone knocks over my outposts so they can get to me and I can't get them, though.
Chem 3 and 4: polution vs. missiles. I need something better than that useless nuclear missile without waiting for the Zeon. but pollution can be a problem I'll usually take one missile and the other pollution building.
Chem 5: This is a problem. Nano disassemblers vs. Microlite construction. Both are easy achievements, but which. I guess microlite, unless pollution is a BIG Problem,
Comp 2,4,6: Choosing between research buildings and ship computers. I really want the research, but hate being stuck with a crappy electronic computer until the top of the line moleculartronic. Makes me want to bite someone
Comp 7: Virtual Reality network vs. Galactic Cybernet. Research or morale. Which shall it be?
Biology 1, 5: Hydroponic farms or Biospheres. Subterranean farms or Weather controller. bot seem like the same decision, but neither is that critical.
Biology3: Telepathic Training vs. Microbiotics. I wonder every time. I usually pick Microbiotics, the regret it when someone steals Adamantium armor the turn after I discover it.
Biology 8: Biomorphic Fungi, Gaia Transformation, Evolution. They all look so good , I just can't decide.
Physics 5: Tractor beam, Graviton Beam, Planetary Gravity Generator. They all have uses, but PGG can be lived without if you're not lowG, if you are lowG, you really need it. if you're high G, you can just ignore the PGG. but you still have a decision.
Physics 6: Subspace Comm, Jump Gate. The xtra command points for communications is very nice, but so is the travel. I'll usually wait for Hyper comm and miss out on the mauler.
Physics 11: Stellar Converter or Star Gate. The ultimate weapon. Very cool. I took out the guardian in one shot. But I've been playing in small galaxies, and I can see how the mobility would be vital in larger ones.
Force Fields 1: Shield, Mass driver, ECM. The early shield is small, but that early on it makes a difference. But so does the mass driver, as nice as it gets for an early weapon. Dang.
Force Fields 3: Shield III vs. Planetary shield. Not for the defense, for starting to terraform those radiated worlds.
Force Fields Warp Field Interdictor, Lighning Field. Protect the system or protect my ships. What to do....
Most desired technology: something to let me terraform Toxic worlds.
Comments, anyone?
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