Announcement

Collapse
No announcement yet.

Psychological research on MOO3 game and market behaivor. Join!

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #61
    £40 of bile

    I preordered it in the UK from an importer (who got the US version in as there was a delay on the UK version) and it cost me about £50 which is a lot for a game, I usually expect to pay £20 now and at the time £30 was not unusual.

    I had followed it from early in development and you could call me a fan I learned how to mod it and tried to learn how to play it.

    I was extremely disappointed though I tend not to worry about money once I have spent it I feel a fool whenever I remember how much I paid for it and the actual worth of the game, even though I realised at the time that the signs were that it was not going to be a very well implemented game. These signs were firstly that there was excessive hype (calling it a 5x game was just pretentious) and the official community would tolerate no criticism or lateral discussion and were clearly deeply introverted. I would say it is worth £10 if you really want to put yourself through that, but MoO1 is a better game in terms of play. So I suppose that is 1 out of 5.

    The interface was appalling and the game processes inscrutible and uninspiring. It seemed to be the result of one man's private fantasy about the relationship between accountancy and power. While it works as a piece of software in the sense it does not crash too much, as a game it didnt work for me as it was not fun to play. It is an object lesson in how not to make a Galactic 4X game.

    The intro sequence was a work of art and always draws a poignant parallel between the Ithkul as a GM project and MoO3 as a software project for me. However the MoO3 project was never finished to anyone's satisfaction and consequently the Ithkul found their most convincing realisation in that very intro.

    What I resent most about MoO3 was the damage it has done to the Galactic 4X market. It seems to have utterly destroyed publisher's interest in the genre which is a lot to pin on one lousy game, but I think that is what is happening.

    Hopefully a producer with the correct insight will eventually conclude that a well crafted G4X game could be popular, but it is a subtle formula to get right and MoO3 didnt. Producers without a feel for the genre would be well advised to look elsewhere lest the genre suffer another blow of this kind.

    Comment


    • #62
      I purchased Moo3 at a software store the week it was released.

      Ratings:
      Concept – 5, since they did a good job building on Moo1 and 2, and the Ithkul are a great foil; good storyline
      Pre-patch execution/gameplay – 1 and 2, respectively; it almost looked like they didn’t playtest the game, and the interface was challenged;
      Post-patch gameplay – 3 (but then, I’m used to the interface now)

      What I like:
      Fleet combat
      Ship design
      Big empires
      Races that are really different, and work differently (but aren’t completely unbalanced)
      Ithkul – great bad guys

      What I don’t like:
      Victory conditions – getting elected to head the Senate is pitifully easy, and would not mean you’ll ‘win’
      Lack of feedback on what decisions do and mean
      Opaque and goofy AI managers (I set all the DEAs at my planets and set the initial build queue since I don’t trust the AI)

      Comment


      • #63
        I was one of the poor idiots who thought it would be a successor to MoO2 and preordered it or 45 Euros. Aside from the horrible interface and the numerous bugs, the worst disappointment was how little resemblance it bore to MoO2, and the few similarities that existed (battles, ship design) were actually implemented WORSE than in MoO2. I really tried very hard to like it but after a week or so I gave up and tossed it into a corner. I was hoping for a patch, but when that first patch after however many month didn't address ANY of the issues I had with the game, I gave up on it. Now it is rotting in that corner and I am still happily playing MoO2 (If MoO3 had been a 1:1 MoO2 conversion with TCP/IP intenet I would be happy with it). I can't even get myself to sell it on ebay as I would feel dirty about taking money for this abomination.
        One good thing came of it though, I will never again purchase any game from Infogrames/Atari which is saving me money right now as I won't buy Sid Meiers Pirates. Which in a way is what MoO3 should have been, in essence the same game as the predecessor with improved graphics and a few game engine tweaks. Not a reinvented wheel which ends up being rectangular. Granted you can see that it was rushed out and there is a distinct lack of love in that game (Why do all ships in one class have exactly the same graphics, just different sizes?) which clearly shows the Infogrames inluence. But the basic concept is good.

        Oh yeah if you could't figure, I will rate MoO3 a 1. But a 5 point scala is nowhere big enough to fathom the disappointment and anger this abomination caused me and many other MoO2 fans.

        Comment


        • #64
          Paid $9.00 second hand
          installed alright
          rating: Concept 2
          execution miserable
          if Quicksilver puts out another game Wouldn't buy it.

          Comment


          • #65
            I bought it for $10 recently. I knew it was flawed beforehand because I researched it thoroughly before purchasing it. I bought it anyway because I love TBS games and there aren't very many out there other than SMAC/X (best TBS game ever). So, this is a game I'd love to love. Unfortunately, the interface is horrible and that makes for very fatiguing sessions once you get past turn 60 or so. My tack now it to play just 1-2 turns per day once I arrive at the middle game. I'm hoping the game starts to feel playable. I rate it 2 out of 5. I installed the official patch; maybe I'll try some fan mods if all else fails.

            Comment


            • #66
              Bhriucs patcher and the fan mods can only improve MoO3.

              But in the end I am waiting for something better. My hopes rest with Sword of the Stars from Kerberos currently, due Q3 06. An uptodate MoO1.

              Good luck with MoO3.

              Comment


              • #67
                Wow, looks like Kerberos might do what Quicksilver couldn't.

                I like the way the fleet can be built, and then is deployed in the same shape as it was built, and I like the graphical icons that are better than just some one color pastel images.

                Thanks for showing this.
                Pentagenesis for Civ III
                Pentagenesis for Civ IV in progress
                Pentagenesis Gallery

                Comment

                Working...
                X