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Sorry, but I think MoO 2 is BETTER than MoO 3.

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  • #16
    While I know there are far more examples of linear series than adaptive ones, this would hardly be the first example of games choosing to take a different tack. Dune 1 was an adventure game while Dune 2 launched the explosion of the RTS genre. Battle Isle has been different in every incarnation. The buyer always takes a risk if they make assumptions. Sure, misinformative reviews really don't help, like the raving about that fleabitten mutt Black & White.

    I don't see what QS could have done differently to publicise that their vision of the MoO universe was going to be much much bigger and therefore quite different because it was too much for most players to want to micromanage. I forget who, but someone here pointed out that if you were a fan of MoO1 over MoO2 then MoO3 seems to be a lot easier to relate to. I would agree with that. MoO2 took MoO1 and turned it into space Civ. MoO3 rightly chucked that back out of the window. Sadly they didn't manage to fully realise their ambition of where to progress from there, but with the patch plugged in, you can really see the potential. I just dont see us getting another big patch come expansion to complete the job.
    To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
    H.Poincaré

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    • #17
      In Ten years from now MOO3 will be a classic alright.
      It will be the classical example of poor designing to a sequel to a great series .
      Why is it those who defend MOO3, always do it with abstract terms and pipe-dream references .
      What "precisely" is even remotely above average about the game ????
      At best just average graphics to a game with a bone-head diplomacy model, still a inconsistent AI after patching, a turn-base game with a combat model where you have no real control, and still no real new or viable victory conditions . the 5 X's is an abstract joke, the senate victory is still an under-achievement, that leaves only conquest. how about a REAL scientific victory, or a REAL economic victory, or a REAL diplomatic victory..!!
      I refuse to look at MOO3 thru rose-colored glases.
      It is what it is..,, if you can enjoy it with its flaws , thats great.
      It's that attitude that somehow most of us long time strategy gamers and almost every major computing reviewer are wrong that gets me going.

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      • #18
        Originally posted by ACEofHeart
        In Ten years from now MOO3 will be a classic alright.
        It will be the classical example of poor designing to a sequel to a great series .
        Why is it those who defend MOO3, always do it with abstract terms and pipe-dream references .
        What "precisely" is even remotely above average about the game ????
        At best just average graphics to a game with a bone-head diplomacy model, still a inconsistent AI after patching, a turn-base game with a combat model where you have no real control, and still no real new or viable victory conditions . the 5 X's is an abstract joke, the senate victory is still an under-achievement, that leaves only conquest. how about a REAL scientific victory, or a REAL economic victory, or a REAL diplomatic victory..!!
        I refuse to look at MOO3 thru rose-colored glases.
        It is what it is..,, if you can enjoy it with its flaws , thats great.
        It's that attitude that somehow most of us long time strategy gamers and almost every major computing reviewer are wrong that gets me going.
        I than also than long time computer game player. First to be consider a classic game than certain length of time must past . This is than breakthough game which will lead to more game like this. I hear that Galciv isnot all that good either.
        By the year 2100 AD over half of the world population will be follower of Islam.

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        • #19
          In my opinion, GalCiv is actually quite fun, and a pretty good game. MoO3 is neither.

          Just my opinion.

          -Yook

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          • #20
            Well you know what Yook. Opinions are like A**holes, everybody has one, and everybody thinks that everybodie's else stinks.

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            • #21
              what it boils down to is this:

              MOO3 is not for everyone.
              MOO2 was almost for damn near everyone.
              B♭3

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              • #22
                Originally posted by Q Cubed
                what it boils down to is this:

                MOO3 is not for everyone.
                MOO2 was almost for damn near everyone.
                Everyone say that Diplomacy is broken. It isnot broken like
                Bush Diplomacy which have America illegality invade Iraq, my
                question to A**hole Bush is where are all those WMD you lying president said Iraq have, cannot find any at all.

                I than play MOO3 postcode patch diplomacy work fine.
                By the year 2100 AD over half of the world population will be follower of Islam.

                Comment


                • #23
                  Broken diplomacy is the least of MoO3s problems. MoO2s diplomacy is not much (if at all) better, but the game is MUCH better (yes yes, its just my A**... err, Opinion...)

                  Lata
                  Krait

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                  • #24
                    Originally posted by Grumbold
                    Anyone who wanted MoO 2.5 has been disappointed. The game owes more to MoO 1 but is truly its own entity.
                    My only real conceptional problem with MoO3 is the amount of needless detail in each star system. Something more like MoO1 (only dealing with things at the system level) or GalCiv (only one empire per system even if only one planet out of 9 is claimed) whould be the one big change I would make at this point. (well, maybe diplomacy as well )

                    Any modders out there know how to either keep interlopers from taking planets in you system or reducing the number of planets per system?
                    - "A picture may be worth a thousand words, but it still ain't a part number." - Ron Reynolds
                    - I went to Zanarkand, and all I got was this lousy aeon!
                    - "... over 10 members raised complaints about you... and jerk was one of the nicer things they called you" - Ming

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                    • #25
                      Everyone say that Diplomacy is broken.


                      it's not quite broken, but i had a hard time figuring out what it meant when the klackons "forcefully begged" me to do something.
                      B♭3

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                      • #26
                        Originally posted by CharlesBHoff
                        Everyone say that Diplomacy is broken. It isnot broken like
                        Bush Diplomacy which have America illegality invade Iraq, my
                        question to A**hole Bush is where are all those WMD you lying president said Iraq have, cannot find any at all.
                        A little repressed anger there?
                        You do make a good point in saying that we really can't complain too much about how silly MOO3 diplomacy is when there are real world examples that are just as bizarre if not worse (such as how the Palestinians are demanding "peace").
                        "And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
                        "Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
                        2004 Presidential Candidate
                        2008 Presidential Candidate (for what its worth)

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                        • #27
                          Originally posted by The Templar


                          My only real conceptional problem with MoO3 is the amount of needless detail in each star system. Something more like MoO1 (only dealing with things at the system level) or GalCiv (only one empire per system even if only one planet out of 9 is claimed) whould be the one big change I would make at this point. (well, maybe diplomacy as well )

                          Any modders out there know how to either keep interlopers from taking planets in you system or reducing the number of planets per system?
                          I make than Mod which will allow most star system have eight planets. It isnot easy to change this speadsheet as it is very interrelate with the many table that make up this speadsheet. I once make too many change and when I went to test it I got the direct X surface error on the second setup screem.

                          I will see it I can make one which will only allow 1 planets
                          per starsystem. See the place where they post MOD to download.
                          By the year 2100 AD over half of the world population will be follower of Islam.

                          Comment


                          • #28
                            Originally posted by Q Cubed
                            Everyone say that Diplomacy is broken.


                            it's not quite broken, but i had a hard time figuring out what it meant when the klackons "forcefully begged" me to do something.
                            I've never thought diplomacy was as difficult as "everyone" claimed it to be. It just needs time and effort to get to grips with. Sure there were problems with the AI flip/flopping between liking you and declaring war when you were allied to their enemies but that is the sort of problem every game has.

                            The dodgy english was supposed to be indicative of the problems of misinterpretation that arise when translating foreign speech, but considering how much bashing it has got I bet QS wish they didn't bother.

                            That concludes my obsequious assertion
                            To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
                            H.Poincaré

                            Comment


                            • #29
                              The dodgy english was supposed to be indicative of the problems of misinterpretation that arise when translating foreign speech, but considering how much bashing it has got I bet QS wish they didn't bother.


                              is that what it was? makes a bit more sense now. in the end, when i did play the game, i eschewed diplomacy and became isolationist. if i wanted to take systems, i did, without bothering to actually do anything diplomatically.
                              B♭3

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                              • #30
                                Originally posted by Vince278


                                A little repressed anger there?
                                You do make a good point in saying that we really can't complain too much about how silly MOO3 diplomacy is when there are real world examples that are just as bizarre if not worse (such as how the Palestinians are demanding "peace").
                                It alot harder than I thought to make than mod to have one planet at most star system. I than still trying.
                                By the year 2100 AD over half of the world population will be follower of Islam.

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