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Sorry, but I think MoO 2 is BETTER than MoO 3.

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  • #31
    Originally posted by The Templar


    My only real conceptional problem with MoO3 is the amount of needless detail in each star system. Something more like MoO1 (only dealing with things at the system level) or GalCiv (only one empire per system even if only one planet out of 9 is claimed) whould be the one big change I would make at this point. (well, maybe diplomacy as well )

    Any modders out there know how to either keep interlopers from taking planets in you system or reducing the number of planets per system?
    I than finding it alot harder to make than mod to have most star systems have one planet. I than still working on it.
    By the year 2100 AD over half of the world population will be follower of Islam.

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    • #32
      To me, MoO 3 is a bit like Tropico. It has details, but the details is in the wrong places. It has hidden cause-and-effects, but they are all FOOBAR'ed.

      The worst part is they attempted to foist this totally alien game on players by sticking the MoO title on it. I feel that if they called it something else, most players would be more forgiving.
      (\__/) 07/07/1937 - Never forget
      (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
      (")_(") "Starting the fire from within."

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      • #33
        My single gripe is the lack of control over tactics. There is lots of strategy in the form of macromanegment. I love the diplomacy cause now if you aren't subtle your screwed. Most people say the diplomacy engine is screwy but it is in fact totally logical. I have found that these are the main factors regarding the "strange" alliance AI decisions.

        1) They have better relations with a speices you're at war with and they side w/them.
        2) If you get real big and powerful your relations worsen with everybody (jealosy).
        3) You are framed so well thet you have no knowledge of this.
        4) You sanction an embargo against a friend of the ally.
        5) Your two races' beliefs are too different for a lasting relationship.
        6) You claim a system they had their eye on but did not claim.
        7) You send too large of a patrol or fleet through their space.
        8) You disregard a senate policy or law.

        Also the space battles start off small but by turn 200 or 250... my psilon ally and I had over 300 ships. We held off the combined forces of the Sakrra, Tachidi, and Meklar. The battle was epic. Never before in a space empire sim could you fight with allies at the same time.

        MACROMANAGE!!! This was what the game was designed for. That is why there are many planets to a system. One more thing... Humans! Humans! Humans!
        The job of a soilder is not to die for his empire, but to make the other sorry SoB's die for theirs.

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