Originally posted by EternalSpark
I'm sorry, but you're flat-out wrong with the "not adjusting the sliders" retort. I adjust my sliders very well, and I've never experienced a planet becoming profitable within the time frame you claim. Especially given that Pop Growth doesn't do anything in the game - your pop grows regardless of Pop Growth settings.
I would ask you for more data concerning your "only unprofitable for 7 turns" numbers. What were your taxes? What buildings did you place down? In which order? Did you rushbuy them? What is the Yor's morale bonus? What was your overall approval rating? Would you do this again, but instead of doing 4, try colonising 10 planets?
I'm sorry, but you're flat-out wrong with the "not adjusting the sliders" retort. I adjust my sliders very well, and I've never experienced a planet becoming profitable within the time frame you claim. Especially given that Pop Growth doesn't do anything in the game - your pop grows regardless of Pop Growth settings.
I would ask you for more data concerning your "only unprofitable for 7 turns" numbers. What were your taxes? What buildings did you place down? In which order? Did you rushbuy them? What is the Yor's morale bonus? What was your overall approval rating? Would you do this again, but instead of doing 4, try colonising 10 planets?
I do set taxes high, though. 50% or so usually. Approval falls dramatically, being around 45% but that hardly matters because I'm getting good revenue from it. The 7 turns figure is how long it took for the tax income to break even with maintenance.
If I'm not too lazy, I'll do the same test more carefully, taking exact notes on the profit, etc.

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