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  • #61
    Originally posted by DarkCloud
    That's one reason why I much prefered Assassin's secret voting. Mafia just wasn't as fun.
    I never played Assassin, but I do like the idea of having secret voting.

    Another idea I just got two seconds ago that might work is this:
    Nobody knows who's who in the story. The story might have people like Lenny, Carl and Homer and players like DrSpike, Nikolai and Hercules, but the story doesn't say that Carl = Hercules, etc (at least not until the specified player is killed). Of course each player knows who he/she is, but nobody else does
    This should take care of the problem with everybody voting for the first one who votes
    This space is empty... or is it?

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    • #62
      Edit: Evil double post
      This space is empty... or is it?

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      • #63
        How so? It would probably still be the same with anonymity.

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        • #64
          Originally posted by DrSpike
          How so? It would probably still be the same with anonymity.
          Considering that nobody knows who the first who votes is in the game, it'll be very hard to vote for him/her. You don't vote with the players name (voting Hercules doesn't count, you have to vote Carl who may or may not be Hercules)
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          • #65
            Yeah, so instead of....

            DrSpike
            Hercules
            Hercules
            etc

            ....it would go

            Mike
            Carl
            Carl
            etc.

            Same result - it's just people don't know Hercules is Carl.

            If you think it's the voting first thing that matters your solution doesn't address it at all. If you think it's piling some players that's the problem it does of course, but that wasn't your argument.

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            • #66
              Originally posted by DrSpike
              If you think it's the voting first thing that matters your solution doesn't address it at all. If you think it's piling some players that's the problem it does of course, but that wasn't your argument.
              The problem I was trying to counter was the typical problem with nobody daring to vote first, as everybody else will just docpile him. My solution surely takes care of that problem, as nobody can docpile the first voter, when nobody knows who voted
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              • #67
                What Spike is saying is that people will docpile the character instead of the poster, which will have the same net effect.

                Secret voting sounds good.
                I'm consitently stupid- Japher
                I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned

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                • #68
                  Ok I see - I can vote Mike, and if Hercules is Mike and wants to start a pile on me he wont know the right character.

                  Probably means that people will want to vote first to get an early pile on Mike going though.

                  Might be replacing one problem with another.

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                  • #69
                    If you combine secret voting with substitute names, that might work.
                    I'm consitently stupid- Japher
                    I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned

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                    • #70
                      Originally posted by DrSpike
                      Ok I see - I can vote Mike, and if Hercules is Mike and wants to start a pile on me he wont know the right character.

                      Probably means that people will want to vote first to get an early pile on Mike going though.

                      Might be replacing one problem with another.
                      Maybe it will just replace one problem with another, but what would you rather have:
                      1. 24 hours after the story has been posted the first vote arrives (with a 50% chance of killing the first voter)
                      2. Within an hour after the story has been posted the first vote arrives (with no extra risk getting killed off)

                      Not to mention that we don't get the people complaining about everybody is out to get them. Currently if you get killed off in the first round three times in a row, it would seem like everybody wants one dead. With substitute names if you get killed early several times in a row it can only be coincidence or if you accidentally lets out your character name for everybody

                      And we don't get votes like "You killed me last game, it's payback time" anymore either

                      Originally posted by Theben
                      If you combine secret voting with substitute names, that might work.
                      I'd say it's worth a try

                      Maybe it turns out great, or maybe it turns out to be a disaster (in that case we just go back to classic Mafia again). There's only one way to find out
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                      • #71
                        Yeah, worth a try. And secret voting does take some of the fun away anyway.

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                        • #72
                          Here's the assassin rules for anyone interested:

                          Assassin

                          Gameplay
                          Assassins will use the basic formula of Mafia, but will also be an experimental ground for the original Mafia game.

                          Like in Mafia, a General Manager (GM) will host the game. The GM will appoint one or two players (dependent on total number of participants) to be the "Assassin(s)".

                          The game knows two time-settings: Day and Night. During nighttime, a player will be killed by (one of) the Assassin(s) (and eliminated from playing). During daytime, the surviving players will all vote for who they believe is the (an) Assassin. The person who receives the most votes is then killed and eliminated from playing.

                          When there are two Assassins appointed, they will alternate kills until one of them is killed. The appointed Assassins do NOT know of each other that they are Assassins. Therefore, it is possible that one Assassin kills the other. Both Assassins will have different killing styles to distinguish them from each other.
                          If there is only one Assassin, then the GM will have him/her leave some kind of clue as a signature.


                          Rules
                          - Any member can sign up to play Assassins, but a player may not simultaneously play Mafia and Assassins.
                          - However, if a player is already killed and eliminated from playing Mafia, s/he is allowed to participate in a new round of Assassins. The opposite is true as well: if a player is already killed and eliminated from playing Assassins, s/he is allowed to participate in a new round of Mafia.
                          - Surviving players have 24 hours time to cast their votes on who they think is the (an) Assassin. This rule will be flexible during weekends (depending on the voting situation).
                          - Players may only cast one vote per voting round. This vote is made through a closed ballot by PM'ing the vote to the GM. Votes made in the game thread will not be accepted.


                          Comparison to Mafia
                          Here's a brief rundown of the similarities/differences with Mafia.

                          Similarities
                          - Basic formula
                          - Vote structure

                          Differences
                          - Player pool (mutually exclusive)
                          - Run-time (independent from Mafia)
                          - Story-setting (if GM chooses so)
                          - Voting form (closed ballot)
                          I would also suggest adding one function to increase replayability- one character is a Doctor and can Save one player a turn. No one knows who the doctor is, and the doctor must identify the player to save via PM to the gm, each turn.

                          This would cause people in-thread to lobby for being saved and to 'talk more' perhaps? Hopefully in character.

                          Also, you could have an "investigator" who would also be unknown to all save the GM, who would "investigate" one player a turn. The GM would tell them if X is the killer or not, then the investigator can lobby the other players to kill a certain person...
                          -->Visit CGN!
                          -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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                          • #73
                            Originally posted by DarkCloud

                            I would also suggest adding one function to increase replayability- one character is a Doctor and can Save one player a turn. No one knows who the doctor is, and the doctor must identify the player to save via PM to the gm, each turn.
                            But everyone knows who the Doctor is.

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                            • #74
                              um, it's exactly the same as mafia. What's the point?
                              "

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                              • #75
                                The secret voting was different- believe me EPW, the game played quite differently.
                                -->Visit CGN!
                                -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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